Will there be Community Servers or only Official Servers?
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If this question was already asked, my apologies.
People asked me if there are community servers planned in Fracture?
Without community servers (and only official servers) there most probably won't be decent roleplaying possbile which is for some people (as for me) very important.
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There will be no player-run servers
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This is under server info: https://forum.fracturedmmo.com/topic/1612/a-compilation-of-everything-we-know-about-fractured/3
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@holyhong, world could be large enough to do roleplay and it will be only one server.
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@holyhong said in Will there be Community Servers or only Official Servers?:
If this question was already asked, my apologies.
People asked me if there are community servers planned in Fracture?
Without community servers (and only official servers) there most probably won't be decent roleplaying possbile which is for some people (as for me) very important.
what recent game offered personal servers?
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@jetah said in Will there be Community Servers or only Official Servers?:
@holyhong said in Will there be Community Servers or only Official Servers?:
If this question was already asked, my apologies.
People asked me if there are community servers planned in Fracture?
Without community servers (and only official servers) there most probably won't be decent roleplaying possbile which is for some people (as for me) very important.
what recent game offered personal servers?
Citadel
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@kellewic said in Will there be Community Servers or only Official Servers?:
Citadel
interesting. but it isn't advertised as an MMO.
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@jetah said in Will there be Community Servers or only Official Servers?:
@kellewic said in Will there be Community Servers or only Official Servers?:
Citadel
interesting. but it isn't advertised as an MMO.
It is. The description (from Steam) has, "This massive online sandbox RPG features elements of magic, spellcasting, building, exploring and crafting..."
https://store.steampowered.com/app/487120/Citadel_Forged_with_Fire/
Listed in the MMO category.
I played it for a bit a while back both on the public and a private server. When I stopped playing they had a ton of balance issues; not sure if it's any better now.
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It would not be possible for players to run their own Fractured servers, because of the way the servers work.
Also, yes, sandbox games usually package server software for players to run their own servers. This is true of all limited sandbox games ranging from Two Worlds to ARK: Survival Evolved, but a "real MMO" never has this feature.
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@kellewic It has been mislabeled for a long time now. It is in the same vein as Ark: Survival Evolved or Conan Exiles. Small personal servers you play with a couple of people in most cases.
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@genobee said in Will there be Community Servers or only Official Servers?:
@kellewic It has been mislabeled for a long time now. It is in the same vein as Ark: Survival Evolved or Conan Exiles. Small personal servers you play with a couple of people in most cases.
they have public servers (or at least did when I last played), but to add those were so shitty they only supported maybe 40 people.
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Legends of Aria obviously does as a sandbox MMORPG
And some people are already creating their own worlds on their servers as you can see here: Legends of Ultima which is basically a remake of the father of sandbox MMORPGs Ultima Online from 1997.
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@gofrit Well, if you put different groups on one server altogether, I still think RP won't be that easy to enjoy.
Even if you have a huge world there are still these different types of players on this server who like to play differently.
For people who do not care about RP (which is totally fine) won't experience "their" world much differently when meeting IT-players on the server, but for the ones who really want to enjoy proper RP will be "disturbed" by OT-players in "their" world. This kills RP in general, in my opinion.
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only problem I see about that game is you could literally be the only player in your world. that isn't much of a MMO for me.
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@Jetah
Surely, this can happen, but if you check the community of Legends of Aria (LoA) , you see how huge this community is. Same is for this mod I mentioned above (Legends of Ultima).
Others create D&D 5e ruleset and setting in Neverwinter and again a huge fanbase is participating.So right now LoA proves to me that community servers work.
And in case "your" servers are dead, just go back to the officials. Thing is that at least you can build your own world and try to convince others to participate on it. And as long as your world is convincing, you won't just be alone nor a small group on it.
For example, there are still community servers of the old classic Ultima Online (released 1997) running and still crowedAnd as nice to have for Devs, you could get some money for renting out servers as well, for example...
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that game is designed to be self hosted where the rules change. Fractured isn't designed that way.
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@holyhong said in Will there be Community Servers or only Official Servers?:
Legends of Aria obviously does as a sandbox MMORPG
That's not quite correct.
You're not simply making a community server for Legends of Aria; you're making an entirely separate game, which may be as similar to or different from Legends of Aria as you like, within the limitations of the extensive modding support (most notably Lua scripting).
It's the same basic concept as an open-source game. That's completely different from an MMO that merely lets users host servers for the same game, which is basically unheard of.
And I think it's a pretty stupid idea that will segment their player base (resulting in dead individual servers), confuse everyone on the product identity of the game due to 12yos thinking they know better and/or mixing it with Death Note and ponies, and bring legal trouble to their door with the coming changes to copyright infringement and culpability in context of the Internet, but I hope it goes well for them. >_>
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Well, you do not have to like it. But I am very excited and convinced so far though.
@FibS I think LoA devs cannot be sued for intellectual property issues if third parties (=community devs) are infringing copyright.
And as long as community is not doing it on a commercial/economic basis it looks like fair-dealing in terms of copyright law to me.
Look at so much Steam-Workshop content, for instance. Paradox Interactive's "Stellaris", as an example, got a fan-created Warhammer 40k and Star Trek setting and either side is facing copyright issues.
Besides, who knows, in case such copyright problems arise, maybe community (will) sort it with copyright owners officially; huge fanbases are often willing to donate/pay/pledge for their beloved projects (as we do for Fractured right now )Furthermore, it does not seem to be that community splits apart in massive little groups, might happen though, but not yet, so right now I'm enjoying what I see for sure
And I appreciate this way of handling "community servers". And @FibS are you sure that you cannot host inofficial LoA servers yourself as "real" community servers? As far as I know this is possible as well.
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@holyhong
we had community servers back in the early days and it did split the community. having Fractured on 1 server is best as DS will be selling cosmetics.
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@jetah
Totally fine, I never said it is bad to have one official server for all players.
I just said, for some people RP is very important (and that's why they struggle to pledge) and therefore it won't convince them to play Fractured when IT-players and OT-players are on the same server.And I do not know of what games you talk about, but I also just said I experienced that community servers as for games like Ultima Online still exist and still enjoy a big population.
But as @Flamerunner already mentioned it won't happen on Fractured anyway. So actually there is no point in imagining how it would or could be having community servers on Fractured