Feature Spotlight - New Continent
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Hello adventurers!
It's Feature Spotlight time!
Let's take a look at the new biomes, new monsters and lots more coming with Aerhen, the new continent coming to Fractured Online!
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I am really looking forward to !! But damn, another spiders ? xD
Good job, nice looking biomes
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That looks awesome!!!
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Ok let's be honest, how many players saw those big mammoths and though "I wanna tame that!"
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Nice teaser.
Still not a beta date, but still appreciated.
question- are there city sites only in the steppe and tundra? or also in the lava and mountainous regions?
if it is anything like the current continent I would guess that the lava, ice, and mountain regions are all mob only zones like how the mountain and shadow vale are currently.
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Great ~ it makes me look forward to it more~
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@spoletta said in Feature Spotlight - New Continent:
Ok let's be honest, how many players saw those big mammoths and though "I wanna tame that!"
Or be a mount
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The current continent -Myr- is 60km^2 with 35 city sites, the new one -Aerhen- is 40km^2.
It is very understandable that the smaller size would be easier for servers to handle, and that is probably a good decision.
My concern is how this reduced size will affect the player economy, pvp harassment, and resource availability.
The smaller continents will inherently be easier to travel and collect resources from all parts thus reducing the value of location and specialization.
Having no real fast travel is a major benefit for creating local specialized markets which encourage trade between towns and players. Reducing the area will result in a major dampening effect on trade and interdependence which fuels player engagement.
In a previous alpha towns had exclusive access to the resources of their area, which made location and trade important parts of the game. With that gone now are we also giving up on interdependent towns and player trade?This might be less of an issue if the continent is like a volcanic island, with the center being inhospitable and hostile to travelers thus requiring settlement and travel on the rim. But would still be hampered by the fast travel ports...
Could we get a far zoomed out pic of the continent? or a description of its general geography?
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@spoletta
I still want to tame the giant spiders or bears on Myr...
Considering taming is a stretch goal and currently we can only tame horses I think it is best to not get our hopes up... sadly...
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The hype is building again now that everything is lining up! I was betting we'd get more on the new continent before the beta announcement.
Aerhen is looking good, I really like the artistic direction of the biomes. I can't wait to see the lighting on those striations!
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You have me curious here, you're claiming that you had to cut down the size by roughly a third in order to maintain '(...)smooth technical performance in the background(...)'.
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First off, does that mean that SpatialOS dynamic distributed Entity Component System doesn't scale as advertised by Improbable? After all, the idea behind being able to dynamically distribute multiple workers as a system {imagine link to video here} was allowing large sized maps with virtually no performance impact.
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Do you have to scale down Myr as well? Since Myr is the starting continent the amount of players on there would have to be considerably higher. How can the backend handle a larger Myr with more players, but needs a smaller Aerhen with less players?
Since I'm not sure on the readers technical background, I (over-)simplified some aspects. Should there be concrete issues with my phrasing, please point them out and I'm going to provide a more in depth question on the benchmark of this specific design pattern.
Edit: The forum parser is acting up. I had to provide separate link for the youtube video.
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I believe the message said that Glyph would begin "Next Week" and that was on Friday of last week. It is now Friday of this week and nada. I don't mean to be rude but I am VERY excited to start this Beta...what is up?
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@wood210 actually, what they said was:
"We will reveal more details early next week," as I just reread the post, and the Feature Spotlight would constitute "more details"
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@OlivePit I think that this is worth its own thread.
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@spoletta
Done:
https://forum.fracturedmmo.com/topic/14897/mechanics-for-environmental-effects-discussion
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It says that "Getting to Aerhen, however, is no easy feat. It’s expensive (a minimum of 1,000 coins) and can only happen via a harbor."
Does that mean that a 20 man settlement group all need to go to Aerhen to claim a city spot? or just the leader of the group who has the 50k on them/in their global wallet?
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And is that a one time fee or everytime we want to go over/back?
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oh definately... the harbor fee is every time you want to do fast travel at all.
and the city gets half.