Patch Log - v.a.2.3.0g - 1st Balancing Patch
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Hi everyone,
this is the first of a series of planned balancing patches meant to fix the PvP power imbalance between melee characters and other characters.
The list of planned spell changes is still long and will be implemented after this test has ended. What's in v.a.2.3.0g should already make a massive difference though!
...and now, to the changes!
Assassination spells can now be cast only with Light armor instead of Light + Medium.
This was the original design, temporarily changed a while ago due to the overall lack of warrior spells. The temp change proved devastating for game balancing, since it allowed players to use guaranteed critical damage abilities (the "Strikes") with Medium weapons (Spear, Quarterstaff) that have high base damage, leading to insane crits. Additionally, Assassination users could be really tanky thanks to Medium armor.
Critical Damage now stacks again with Damage Increase from the Melee Damage Increase modifier. However, various modifiers have been changed as follows:
- Critical Chance from enchantment reduced from 1.5% per tier to 1% per tier.
- Critical Chance from PER reduced from (-20% + PER * 2%) to (-10% + PER * 1%)
- Critical Damage from enchantment reduced from 15% per tier to 10% per tier.
- Critical Damage from PER reduced from (-50% + PER * 10%) to (PER * 5%). The minimum is still 50%.
- Critical Damage is now capped to 300% instead of 400%.
Chilling Touch and Paralyzing Touch are now Toggle spells that can only be used when Unarmed and enchant your basic attacks.
We fixed a terrible bug that made different sources of damage increase (e.g. Melee Damage Increase, Death Mark, Enrage) stack multiplicatively with each other instead of being calculated based on the base attack damage.
Various minor changes have been implemented to Strike spells (including Warfare ones such as Bash etc).
Various other bug fixes implemented (list to be updated later today).
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@Prometheus Nice job!!
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Wow. Some truly game changing adjustments here with Assassination only working with light armor now.
Nice job!
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@Prometheus said in Patch Log - v.a.2.3.0g - 1st Balancing Patch:
Chilling Touch and Paralyzing Touch are now Toggle spells that can only be used when Unarmed and enchant your basic attacks.
Cool! I like this one!
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Updated wiki with the new info
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@Prometheus said in Patch Log - v.a.2.3.0g - 1st Balancing Patch:
Assassination spells can now be cast only with Light armor instead of Light + Medium.
This was the original design, temporarily changed a while ago due to the overall lack of warrior spells. The temp change proved devastating for game balancing, since it allowed players to use guaranteed critical damage abilities (the "Strikes") with Medium weapons (Spear, Quarterstaff) that have high base damage, leading to insane crits. Additionally, Assassination users could be really tanky thanks to Medium armor.
In every MMO I play a sneaky rogue with leather armor. This change doesn't feel right to me.
The Medium Armor currently feels like a Heavy Armor. I think you should rather adjust the armor values
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@Blectorn
Yes, my friend this does seem like a problem, but not right now. We only have 2 armor types (light and medium) so far, i bet they will be rebalancing that stuff as well when some new armors get released.
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Thanks for the updates, really glad to see this game grow. You are already fixing and rebalancing which most games dont, so thank you.
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@Blectorn but leather armor is a light armor and its in the game, you can craft it with leather. https://fractured.gamepedia.com/Leather_Armor
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@Prometheus said in Patch Log - v.a.2.3.0g - 1st Balancing Patch:
Assassination spells can now be cast only with Light armor instead of Light + Medium
And the cooldown for the on-hit assassination spells (bleeding/blinding) was changed from 2sec to 16-DEX/2 [sec], which is a substantial change.
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You're really pacing along with this test! Keep the patches up and running
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@PitiKelevra said in Patch Log - v.a.2.3.0g - 1st Balancing Patch:
@Blectorn but leather armor is a light armor and its in the game, you can craft it with leather. https://fractured.gamepedia.com/Leather_Armor
That's very good for me to hear. Thank you
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Nice work !!! this should spice some things up.
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