Patch Log - v.a.2.3.0c


  • DymStudios - CEO

    Bug Fixes

    • Fixed a bug that would sometimes cause blueprints not to transform themselves into the final item after completing the last construction step.
    • Fixed a bug that would make the minimap stop working and make the client generate a ton of error logs (causing framerate drops) when walking in cities with a high density of land parcels.
    • It's no longer possible to place large blueprints (roads, buildings, parcels) on terrains that aren't flat. This means no more houses in riverbeds, etc 🙂
    • The radial menu of the fireplace (not the campfire) now shows the SET ACCESS interaction.
    • Fixed a bug that made bonuses given by talents drop and get re-applied when moving around the world. This also caused characters close to weight limit to become overweight for no reason.
    • Stone deposits now spawn stone blocks where they're meant to.
    • Pressing ESC in a land parcel no longer removes the Manage Claim button.
    • Removing the blueprint of a paved road now makes the dirt road below it re-appear (if it existed previously).
    • Honeynail mushrooms finally belong to the correct category in the Book Of Knowledge. Really crucial fix here!

  • Content Creator

    @Prometheus said in Patch Log - v.a.2.3.3o:

    It's no longer possible to place large blueprints (roads, buildings, parcels) on terrains that aren't flat. This means no more houses in riverbeds, etc

    No....no...NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

    I am going to miss the Moist Tavern, A.K.A. The Flooded Inn.



  • Great to hear, especially about #5!

    By the way, @Prometheus: when you visit the docks, it says they are not implemented yet, but they will be sometimes this test. Are there other features you plan to implement during this test? Can you share them with us?


  • DymStudios - CEO

    @Razvan said in Patch Log - v.a.2.3.3o:

    By the way, @Prometheus: when you visit the docks, it says they are not implemented yet, but they will be sometimes this test. Are there other features you plan to implement during this test? Can you share them with us?

    Pretty much that and maybe player trading, plus a couple news spells and a global rebalancing of existing ones. It's not much because we have a massive list of bugs that need to be addressed first, while all the other planned features are large and the pretty much the whole studio will be on vacation for 2 weeks in August 🙂 We are going to release a roadmap to Alpha 2 - Test 3 soon though!


  • TF#7 - AMBASSADOR

    Thank you Prometheus & Dynamight team!!

    So far the patch fixes have exceeded expectations, really great job! 😍


  • TF#6 - DIPLOMAT

    @Prometheus Thanks for your work! You are very responsive to players' messages, it's good to see!


  • TF#5 - LEGATE

    Could not have lived without that honeynail mushroom fix!! Seriously!



  • Thanks team Dynamight, your response time is fantastic ❤


  • TF#12 - PEOPLE'S HERALD

    Thank you


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