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    catraccoon

    @catraccoon

    TF#7 - AMBASSADOR

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    catraccoon Follow
    TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by catraccoon

    • Basic mechanics. Campfire, fight, grind and camera.

      We need a lot of ingredients to improve things. Some of them are very rare. Therefore, we need to kill a lot of enemies. At the same time, some of the enemies are garbage, they do not give us what we are looking for. Because of this, how the fight is perceived is very important.

      Collecting ingredients from monsters is obviously a basic mechanic. Ingredients are needed to improve things so that we can kill more difficult monsters and get better ingredients from them, and so on. But the fight feels really bad and is very long. The fight quickly turns into an unpleasant routine. Now I would like to avoid fighting and collecting carrots is much more fun. Bow hunting is now the most exciting thing I've found.

      If the fight had been shorter in time it would have felt better, but I would have preferred the more complex mechanics. Standing still and waiting for a few minutes until the enemies die just by clicking the mouse button is very boring. The need to press the skill buttons does not save you from this boredom.

      Campfire is a very important mechanic, but I ran into a problem. There are places where stones cannot be found. I can take them with me, but they are heavy. If I go after the ingredients that I get from killing monsters, there is a problem. Either I take stones for a fire and then I can collect very few ingredients, or I do not take stones, but then it is extremely difficult to play alone. The campfire feels like a great mechanic, but if the stones weighed less and the campfire burned for less time, the balance might be better. Now the game makes you put a fire and beat the monsters next to it. It is very difficult to use a campfire to move deeper into the territory. Perhaps the developers have pursued just such a goal and the fire works as it should. But if the goal was different, it may be worth working on the balance.

      I'm sure camera position has been discussed many times. But I cannot remain silent. Now the camera position is very bad. This becomes a big problem if you go down. Downward vision is extremely limited and monsters attack you from behind the screen, you don't even see them. The upward review is slightly better, but not much better. Now I have to move very slowly and only upwards in order to be able to assess the situation and choose whether to engage in battle or not. If trees or stones limited the field of view, this would be understandable. Now my field of view is limited to the edge of the screen. In those places where there is no dense forest, it feels very strange. I'm sure the camera was made that way. It is simply impossible to make such a camera by accident and not notice the result. Considering how much we have to travel around the map and how often we engage in battle to get the ingredients, such a camera becomes a problem. Even if I want to kill a deer, I go around it from below. It doesn't feel like a healthy behavior. But I have to do so. Also, opponents appearing at the bottom of the screen often look oversized as they are closer to the camera. This causes difficulties in assessing their real threat.

      Perhaps all of this was done on purpose. But what I see now and what I wrote about feels strange and uncomfortable.

      Oh yes, a little addition. Can be used to make tree crowns transparent when the character approaches them. Right now, the only way to pick up an item above the tree is to move too far to the side. From other positions, even if you can see an object, you cannot pick it up. Which feels like a problem. It forces you to act in an unnatural way. If you have killed many enemies just above a large tree, it will be very difficult to take a reward from them.

      posted in Discussions & Feedback
      catraccoon
      catraccoon
    • RE: When the Mod sides with trolls...

      @Specter Banning any ads in the global chat is a great idea! Personally, I will be thrilled about it. Let it be the law. No ads in global chat.

      posted in Discussions & Feedback
      catraccoon
      catraccoon
    • Many bugs, day two.

      1.- Problem corner in the house. The first problem There is no interaction with objects.

      2.- Problem corner in the house. The second problem is Loss of control over the avatar.

      3.- Strange slow motion around the corner of the door.

      4.- Shadow problems. Is the character walking through the air?

      5.- The animation of the carriage is incorrect. Cargo is not displayed.

      6.- The character does not place materials during construction.

      7.- Material is often impossible to take. It is necessary to hit him with the character, so that there would be an opportunity to interact.

      8.- Cannot pick up a stone block. It is necessary to change the position.

      9.- The character does not go to the columns located next to the door.

      10.- Overload occurs before reaching the weight limit.

      11.- Problems with displaying the interface over construction objects.

      2.jpg

      posted in Bug Reports - Closed
      catraccoon
      catraccoon
    • RE: Settlement Sandalwood, opens doors.

      @Bhan @Scozzi @TrueCrimsonFTW Hey. Thank you for your interest. I do not know how free this place will be for the city and whether it will be so attractive. This topic was created in the last testing phase. I will wait for the start of a new phase. Probably in the new phase a different location will be chosen for the new city.

      posted in Town Planning
      catraccoon
      catraccoon
    • Solo playing became extremely difficult.

      The current changes leave almost no room for single player play. It is very sad. There is currently no high-level content in the game. Because of this playing solo, I expect to be able to do everything. But good armor is now only made in cities. And without good armor, even the current content presents an almost insurmountable challenge for solo players. I expected high-level content to be a problem for solos. I'm confused now. Or high-level content already in the game, or even low-level content for solo players will be a problem?

      I want to clarify that 60 points are invested in talents, and a lot of skills are available.

      posted in Discussions & Feedback
      catraccoon
      catraccoon
    • RE: Many bugs, day two.

      @AlejoTheBear @Dordolio Thanks, I corrected the permissions.

      posted in Bug Reports - Closed
      catraccoon
      catraccoon
    • RE: Solo playing became extremely difficult.

      @grofire I played an open test with my wife and we wanted to continue playing together. It is very convenient for us. MMO gives us the opportunity to play in a living world, but we want to relax in the game. We have enough communication in real life and we are not looking for communication online.

      posted in Discussions & Feedback
      catraccoon
      catraccoon
    • RE: Sudden drop in stamina

      @Zori I confirm. I encountered such monsters yesterday.

      posted in Bug Reports - Closed
      catraccoon
      catraccoon
    • RE: Solo playing became extremely difficult.

      @Tyrgrim All my experience shows that people themselves unite and set goals for themselves. They do not need to be forced to unite. A good MMO sandbox game design gives you tools and freedom. There is no reason to choose one thing. Both cities and country houses can be simultaneously in the game. The more variety, the more players will find the game interesting.

      posted in Discussions & Feedback
      catraccoon
      catraccoon
    • In the knowledge book in the section trees, all logs have the same image.

      If you make a longbow on a workbench, then when choosing a material, logs of different trees have different images. That is, the icons themselves are in the game, but not used in the knowledge knge.

      posted in Discussions & Feedback
      catraccoon
      catraccoon

    Latest posts made by catraccoon

    • RE: Settlement Sandalwood, opens doors.

      @Bhan @Scozzi @TrueCrimsonFTW Hey. Thank you for your interest. I do not know how free this place will be for the city and whether it will be so attractive. This topic was created in the last testing phase. I will wait for the start of a new phase. Probably in the new phase a different location will be chosen for the new city.

      posted in Town Planning
      catraccoon
      catraccoon
    • The tree grows from a bank.

      image_2020-08-01_14-41-49.jpg

      image_2020-08-01_14-41-43.jpg

      posted in Bug Reports - Closed
      catraccoon
      catraccoon
    • RE: Challenge. Found all cities.

      @Wika There are very few features in the game right now. I think if we fill the cities with a minimum number of players, we can populate the entire mainland. The test will be over soon and I suggest we have some fun last. No hard work, just fun for those entering the game right now. There is no need to rebuild the whole city, only the town hall, perhaps a bank. You can have a country house and then changing the city will not affect your home.

      posted in Discussions & Feedback
      catraccoon
      catraccoon
    • RE: Challenge. Found all cities.

      @Wika I got 7,000 after spending evenings with the goblins. Playing solo. I was not looking for gold, I needed skills and eyes of knowledge. I'm sure anyone who has studied all monsters 100% for the sake of knowledge points has no less gold than me. I do not suggest to those who are not interested in going for gold, I suggest those who have gold to invest it in cities. If someone plays in a group they will have 15,000. For 15,000, only 2 players need to unite.

      posted in Discussions & Feedback
      catraccoon
      catraccoon
    • Challenge. Found all cities.

      I see that there are still many free points on the map, in those places where there may be cities. Since this test is about cities, guilds and individual players can found cities so that there are no empty seats. Now money has no other use, so I propose to help developers with testing. Let's revive all the cities on the motherland.

      posted in Discussions & Feedback
      catraccoon
      catraccoon
    • RE: Solo playing became extremely difficult.

      @Flet I hope that trading will solve the problems. Also, if the governors can open part of the city's infrastructure for everyone, it will also solve the problem. The governors could charge a stalemate for the use of urban infrastructure by non-city members.

      posted in Discussions & Feedback
      catraccoon
      catraccoon
    • Incorrect display of the governor's status on the map.

      posted in Bug Reports - Closed
      catraccoon
      catraccoon
    • Knocked down the character does not fall.

      posted in Bug Reports - Closed
      catraccoon
      catraccoon
    • RE: Solo playing became extremely difficult.

      @Sativo For a very long time I did not have the skills that I would like to open. Talents somehow saved the day.

      posted in Discussions & Feedback
      catraccoon
      catraccoon
    • RE: Solo playing became extremely difficult.

      @Hathos I had a lot of knowledge points but few skills, at that moment I was experiencing difficulties. When there were more skills, it became easier. Progress in the beginning feels bad. It would be great to see progress more linear, smoother. In the beginning, I got a bunch of knowledge points. I invested everything in talents, since I had no skills that I could discover and use. Then the situation began to change quickly and dramatically. The exchange had a feeling that progress was sagging and then rapidly accelerating.

      posted in Discussions & Feedback
      catraccoon
      catraccoon