The problem that i see in many sandbox games
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Many sandbox games force you to chose some skills from a world of possibilities, the main issue hapen when you can only do your chosen skill in all game even when the game have much more to do. A game that did it in the wrong way was linkrealms, there if you were a lockpikcing archer and wanna try poison mage you could or destroy all your already made skill points or create other account.
I see two ways to solve this problem, or we use all skills in one character like RuneScape or just allow one only account to have multiple characters.
After all sorry for my bad english.
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@stardust You can have more than one character on your account.
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@stardust Not only can you have multiple characters on your account, but whenever you're in a Safe Zone you can sit down and rearrange all of your talent points and memorized actions for free.
If you have more memorized actions than you do spaces on your hotbar, you can switch them at any time while out of combat.
While you do pick a starter template for what actions you begin the game with, you can eventually unlock every action in the entire game on one character.
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https://fracturedmmo.com/feature-spotlight-4-skills-galore/
https://fracturedmmo.com/feature-spotlight-3-knowledge-system/the skill system has already been mentioned. While at a campfire you can become a mage from warrior or whatever you have unlocked. While out of combat, you can swap some memorized spells.
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@stardust As others have pointed out, at a campfire you can change your skills around. The only limitation is what your character has learnt. You must acquire the skills previously. Therefore if your character has gained all 400 skills you can essentially play however you like whenever you like.
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@miffi said in The problem that i see in many sandbox games:
@stardust As others have pointed out, at a campfire you can change your skills around. The only limitation is what your character has learnt. You must acquire the skills previously. Therefore if your character has gained all 400 skills you can essentially play however you like whenever you like.
You can't change your attributes though, so even if you own all skills, you won't be able to use all of them effectively.
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Cap for an attr is 25 but we know that's possible to reach 20 in each attr, this means that you can be really good in everything with 400 skills unlocked
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@finland You can't reach 20 in every attribute at the same time. You are limited to 100 (120 for humans) creation points, giving you the ability to fill out 3 attributes at most. On top of that, you have enough talent points to increase 2 attributes by 2 more points. Not enough to raise every attribute to 20.
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@Specter 100/120 is not the final cap. you can get more:
cit. NEWS "Furthermore, reaching a Natural Score of 20 with each attribute grants an additional unique bonus to the character."
I have never mentioned the creation points!
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@finland That refers to the individual attributes. It doesn't mean you can raise all 6 attributes to 20 for a unique bonus. If you raise an attribute to 20, it gives a bonus. You cannot raise all attributes to 20 simultaneously.
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@Specter so the other guy is right, there's no point in discovering all spells especially those who requires your low attributes.
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thank you all for the explanations, hopefully it doesn't seems to be a real problem in this game
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@stardust said in The problem that i see in many sandbox games:
thank you all for the explanations, hopefully it doesn't seems to be a real problem in this game
I really recommend reading the all of the news post. They're very helpful.
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Well if you can't CAP all ATTR we are going to need something for respecing attributes. It's funny to discorver spells of every kind of schoolo but every kind requires an ATTR. I would prefer respec ATTR based on the Spells I discovered otherwise I would never use the spells that requires an attribute that's too low.
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@finland said in The problem that i see in many sandbox games:
@Specter so the other guy is right, there's no point in discovering all spells especially those who requires your low attributes.
Spells don't require attributes to be used - their effectiveness is influenced by them! So, for instance, your heavy STR / CON based character can use all the INT-influenced spells in the game he has learnt - they're just going to be less effective.
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@prometheus said in The problem that i see in many sandbox games:
@finland said in The problem that i see in many sandbox games:
@Specter so the other guy is right, there's no point in discovering all spells especially those who requires your low attributes.
Spells don't require attributes to be used - their effectiveness is influenced by them! So, for instance, your heavy STR / CON based character can use all the INT-influenced spells in the game he has learnt - they're just going to be less effective.
@Prometheus I'm not stupid ;). I know that is not a requirement but attrs will empower spells for sure. As an hard core player I usually try to maximize the value! So what's the point on using a spell that's not on full power?
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@finland said in The problem that i see in many sandbox games:
@prometheus said in The problem that i see in many sandbox games:
@finland said in The problem that i see in many sandbox games:
@Specter so the other guy is right, there's no point in discovering all spells especially those who requires your low attributes.
Spells don't require attributes to be used - their effectiveness is influenced by them! So, for instance, your heavy STR / CON based character can use all the INT-influenced spells in the game he has learnt - they're just going to be less effective.
@Prometheus I'm not stupid ;). I know that is not a requirement but attrs will empower spells for sure. As an hard core player I usully try to maximize the value! So what's the point on using a spell that's not on full power?
Utility. Spells cause status effects and can alter terrain.