First Fractured Gameplay Video Released!
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Wohoo. I want to play!!!
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Damn ! Nice gameplay, hope to see more in the future
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Art looks ok, even great for this stage But I'm worried about combat dynamics. You can clearly see that you can move or fight (plus some fight skills that moves you but that's not the point). I blame controls (had to point to that old problem)
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Gotta say, I stepped away for a hot minute from Fractured but this video drew me back in. Excellent job guys. Can't wait to learn more.
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I really happy about this video especially about the spatialOS part. I like the game graphic except for the water. The game looks fluid enough but wee need to see how the engine will work with loads of people around. For sure the movement animation and spell animation must be refined/improved but ofc it's just a pre- alpha so I'm not worried about it. There lots of work to do so but I'm satisfied for now and way more hyped to test the game.
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Amazing, hope to kill everyone.
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RolanStorm TF#12 - PEOPLE'S HERALD Apr 25, 2018, 12:38 AM last edited by RolanStorm Apr 25, 2018, 8:39 PM
Has been wondering sometimes whether it worth the wait.
So is.
I think you guys moving in the utmost right direction capturing the very essence of online RPG.
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Amazing stuff! If this isnt even pre-alpha stage yet then you are certainly moving in the right direction. Well done guys! Impressive.
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Phaethonas TF#9 - FIRST AMBASSADOR Apr 25, 2018, 1:27 AM last edited by Phaethonas Apr 25, 2018, 9:14 PM
Apparently I am the first that has questions!!
So here comes the storm;
- Is it possible to zoom in/out and change the camera angle?
- I noticed that you were not grouped with the other player. Is grouping possible?
- I noticed that there is friendly fire (yahoo!). In case grouping is possible, is friendly fire possible for players within the group?
- I noticed that you bumped on a tree once or twice and once a plant "reacted" when stepped on. The latter is very nice, and shows some good work. Now to the question. What about player collision? Does this exist? Is there a distinction between "friendly" and "enemy" collision (see GW2)?
- Supposedly there are "fully interactable environments", mentioned at the site and the gameplay video (I think). Does this mean that those trees and those rocks are "farmable"? For example, will I be getting (pine) wood from a pine tree?
- How did you control the character? Both movement and combat wise.
- Would it be possible to jump into the water/river and what would have happened then?
- Is this procedural generation algorithm, in house tech or did it came with Unity/SpatialOS?
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Thanks for the amazing video. I wasn't aware of the game till this gameplay surfaced.
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It's amazing.
Good work!
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for the next video. show us sitting at a fire/town switching skills/abilities out. then go out in the world.
i'm also curious about the ability to zoom in/out and rotate the camera (i'll assume not but it's a pvp game where running south - north is an advantage whereas running north - south is bad).
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Awesome!!! I can't wait for this game
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Really love the video, just a question will it be possible to loot items or ressources from goblin camps or ruins ? @Prometheus
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Nice video
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holy shit
those are new i longed for * _ *
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Cool vid! I just hope u guys don't throw away all your cool unique ideas, like aging animals. Wish to learn more about crafting and aconomics next ^^
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I'm looking forward to the game coming out to play it. When do you start with kickstarter to finance? Why do you have my support assured!
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@baslak The Kickstarter is planned for June.
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@specter said in First Fractured Gameplay Video Released!:
@baslak The Kickstarter is planned for June.
pssst Prometheus mentioned it directly at start of the Video