Enchanting crafting materials?
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So in the news release just now, it said under enchanting that the materials will have a component called intensity. Is this like the quality of the material? For instance, common quality, uncommon quality and rare?
Also, if they are the quality of the materials, are the quality of the materials going to be very obvious? An example being stone: common=sandstone, uncommon=granite and rare=marble. Or will the qualities be something not readily visible and detectable only by special skills?
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I hope we get a in-game notepad so we can write recipes down, that one day we can make copys of this Enchanting book and sell it to other players
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@Dariusacmar said in Enchanting crafting materials?:
So in the news release just now, it said under enchanting that the materials will have a component called intensity. Is this like the quality of the material? For instance, common quality, uncommon quality and rare?
Well maybe someone could turn this sentence for a little bit understandable form. I am not sure either what it means..
"Each reagent comes with different properties, called “power aspects”, and an intensity for each property."
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I would guess it's the quality of the material/resources you collect.
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"Each reagent comes with different properties, called “power aspects”, and an intensity for each property."
As I read it: each reagent can influence several different properties, but one reagent will have more influence (reacts more intense to that property) than other reagents.
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@Tuoni said in Enchanting crafting materials?:
"Each reagent comes with different properties, called “power aspects”, and an intensity for each property."
The way that i understand it is that each reagent will come with 3 aspects used in enchanting.
The intensity part of it would likely be a quality indicator.
Goblin meat from a normal goblin would have a far lower intensity rating compared to goblin meat from a war-chief etc.
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@islesofurth said in Enchanting crafting materials?:
@Tuoni said in Enchanting crafting materials?:
"Each reagent comes with different properties, called “power aspects”, and an intensity for each property."
The way that i understand it is that each reagent will come with 3 aspects used in enchanting.
The intensity part of it would likely be a quality indicator.
Goblin meat from a normal goblin would have a far lower intensity rating compared to goblin meat from a war-chief etc.And that is what I was asking the game designers. If the intensity means the quality. The example I gave for stone should have be sufficient explanation, but apparently not.
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Do the game designers not answer questions here?
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@Dariusacmar said in Enchanting crafting materials?:
Do the game designers not answer questions here?
They often do and are pretty active in the Discord server. I'd recommend tagging @Znirf, @Prometheus, or @Specter.
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@Alexian said in Enchanting crafting materials?:
@Dariusacmar said in Enchanting crafting materials?:
Do the game designers not answer questions here?
They often do and are pretty active in the Discord server. I'd recommend tagging @Znirf, @Prometheus, or @Specter.
as much as i love discord, it's a horrible place for answers to questions.
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@Dariusacmar Some of them are currently at Gamescom. I'll see if I can get an answer.
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@Specter tyvm
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@Dariusacmar The devs here have communicated more with players here than most alphas I've been involved in. They also handle criticism more humbly than I've seen other devs
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@Farlander Good to know. Specter said he'd get them to answer if they can, so I wait for that.
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This is very interesting topic, where it would be really nice to have more comments and insight from devs behalf. That would help us, as community members, to discuss more about this topic.
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@Dariusacmar said in Enchanting crafting materials?:
And that is what I was asking the game designers. If the intensity means the quality. The example I gave for stone should have be sufficient explanation, but apparently not.
I like enchant system, so i thought.
Rarity make us a worshipers of RNG. But intensity gives you a second layer of value.
Like marble have 0.5% dropchance, but the same marble with the same dropchance from the another places comes with double value. Or you need not only to have luck for drop, but more luck for good drop.
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Ummm...it's been a week now....can I please get an answer?
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@Dariusacmar To be fair, the dev team has been at an extremely important and high profile games conference. Give 'em a few more days.
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My guess is, it's gonna be similar to how crafting was back in SWG. Your crafting materials will have effectiveness percentage and crafted item's effectiveness would depend on material's quality, in addition to crafter's skill.
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@deusex2 said in Enchanting crafting materials?:
My guess is, it's gonna be similar to how crafting was back in SWG. Your crafting materials will have effectiveness percentage and crafted item's effectiveness would depend on material's quality, in addition to crafter's skill.
Yeah, I have made lots of guesses as well, but the reason I asked for an answer from the Developers was because I wasn't satisfied with my guess, or anyone else. So I await an answer from them.