What part of the game is most intriguing to you all
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Just want to see what people are interested in. Sorry if itβs been posted many times
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@Kalez Feel free to ask, no worries.
Three planets, three races and three playstyles. That is the #1 thing, which got my biggest attention. No matter if your playstyle is casual PvE or competitive PvP or any possible variation between these two extremes, there will be equally content for everyone.
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Being able to make a journey to become a lich or any other dramatically different race to what you started as
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full loot
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Playing as a strictly PvP character and coming from that world and invading a peaceful PvE world.
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@Belligero I agree with this guy, i look forward to that
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I hope you guys have taken account that the idea of three planet system is also to protect PvE centric players from open world PvP.
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Shrooffie
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I do like the idea of being able to choose to pvp or pve at will. One of the worst things in a game is forced pvp. One thing the introduction of Trammel in UO showed is the majority of the players do not wish to pvp 100% of the time.
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@Farlander but some players do like pvping all the time, this is why mobas exist, and why there are 3 planets, if you want to pvp sometimes be human, all the time demon, never beastman.
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Demon PvP (although it will certainly have GvG aspect as well) will be more focused on FFA PvP.
Human PvP (although it will have FFA as well) will be more focused on GvG aspects (due to mechanics of zone control and setting the rules when you control those zones).
So, I don't think that demon and human will have different quantity of PvP, I just think that the nature and type of PvP that will be more present there will be different. On Syndesia you will see organized groups fighting more often, while on Tartaros you will see skirmish more often.
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Horizontal progression: very curious to see how that works in practice.
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@Roccandil I imagine it would be very mobaesk
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@Xzoviac That's why I said I like the idea that they give you the option to choose
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@Farlander misread your post initially,
I did release later but left my post how it was since I thought you would take my post as agreement
wich it is once I realized what you actually wrote lol
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The concept of a non-linear progression that avoid the experience gain/level up system, combined with an itemization tied to the crafting system instead of simply dropping equipment pieces from mobs. Also housing and an economic system driven by players only.
I really hope that Taming will be reached as goal.
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@Tuoni This. Mixing all the three different playstyles in one single game was a wonderful idea. Hope it works
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Full loot.
Only thing that makes MMO's interesting to me nowadays.
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@Robinhoodrs What does full loot mean?
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Taking everything off a person you kill.