Alright! Hello all! Here's my list of the things I have found personally. Some are more suggestions, than they are bugs. My testing focus has mostly been on a few phases of the game that I find really important. Tutorial, UI intuitiveness, early progression and residential gameplay.
Arrow buttons for attributes on character creation has no audio
Arrow buttons also hard to see, due to background color
When holding down right mouse button while moving around the world, your
character randomly stops moving even if you're still holding down mouse button
Horses still have no audio for hoofsteps
Atmospheric audio cuts in and out
Still no circle of transparency functionality
Same footstep audio for different surfaces
Character stuck in weapon swing animation after killing mob
NEED CHAT BUBBLES!
Add tutorial mission to create campfire - most frequently asked about in chat
Add tutorial mission purchase home plot and become resident
Purple texture in place of some spell effects
With cities removed, map in serious need of POI's
Need more variety in the musical score
Middle mouse button doesn't work as a keybind option
Blueprints should tell you the items needed and the amount
Mounting should not disable passive combat abilities (IE bash, heavy blow)
Hand position while running is not in alignment with weapon (spear)
You should be able to zoom into map based on where your mouse cursor is
Opening map should auto center to your location
Sometimes shockwave doesn't trigger when activated or doesn't deal damage
Grass tile not conforming to ground at -2596 W -262 N
Many players not able to figure out how to claim plots now. They don't see
the house icon in bottom right. It needs to be more obvious
Inventory and character tab should be combined as QoL feature
No audio for chopping trees, or the logs falling to the ground
Alternate controls, such as rotating blueprints or detaching wagons needs to
be updated to match a keybind change
Mining mineral nodes has no audio
Starter towns should be labeled on the map, as well as their building icons
on the minimap
No durability loss on items used to chop wood and mine ore
Grass not rendering on -09 W axis
Lots of armor and weapon clipping
There is no city chat
QoL Doors to your house should auto-close after 10 seconds and add auto-close
toggle in house settings for people who don't want to use it, door locks
Add gated fence to blueprints
Logs not lootable. Falling through terrain or standing up.
Hard to click on workstations that are against a southern wall
More structures need to be represented on map (IE bridges)
No way for players to know what governor policies mean (IE Authoritarian)
No way for players to know resident and citizen permissions in a town,
which is especially useful when deciding where to settle
No way for players to know what researches are availabe in towns
Tanning tub is not filled with liquid, like it shows in it's blueprint
Zombies still sound like squirrels when they die
Water tiles around harbor are missing -5927 W -3250 N
Sea Trolls cast their shock nova even after death (I think this was fixed?)
Invisible barrier on the road at -5568 W -3211 N
Horse riding animation needs some serious work, sometimes character
rocks back and forth in awkward motion when in full gallop
Dire Wolf death sound should sound less like popping the cork off a wine bottle
Bridge is off-center with road at -1748 W -616 N
Farenheit toggle for temperature above minimap
Players allowed to make plot farms, if it's not a bug, it should be. IE 20 smelteries