@asspirin said in Attacks speeds depending on armor ?:
@Jetah Imo it´s logical, as plates / rings in chainmail make little more noise than lets say gambeson. And you´re right, chainmail slows you quite a lot, but it´s a fantasy game And probably heavy plate users with all stats on STR and CON will have hard time dispelling all the slows and other movement impairments anyway.
Concerning disability to cast spell with heavier armors: what exactly is spell - will abilities have tooltips that they´re spells?
@Yitra said in Attacks speeds depending on armor ?:
Paladin style is off the table then
Unless the definition of spells is different then I think. @Znirf Can you enlight us on that?
You're right, I was too broad speaking about "spells"; we still have to lay down rules on this topic. Anyway, each spell will have specific priorities related to casting requirements.
With light armors you will be able to cast mainly spells with direct damage or with arcane properties. Quite all the healing spells under Restoration can be casted also with heavy armors, the same for some of the protections or for particular spells like the Word of Power.
All these choices will consider the game and class balance, for example, all the Mage spells will be limited to light armors. Most likely all the abilities will show the "armor ranks", so you will be able to know what you can and can't cast.
I'd like to give you more insights about this but, as you can understand, we still need to work on it.