Thanks for your contribution @Sindariya
Best posts made by Znirf
-
RE: First impression of Alpha1 -T1 with screen shots
-
RE: Can each of our account toons have a house?
@Roccandil said in Can each of our account toons have a house?:
This topic came up today, and I was wondering! Specifically, I'd like to have a Beastman with a house in Arboreus, a Human with a house in Syndesia, and a Demon with a house in Tartaros.
Will that be doable in any way? Say: maybe I can only have one claim per account anywhere in Fractured, but can I at least buy multiple city plots per account, on different toons in different places?
You will be able to have one house for each of the three continents; then you will log in with your characters depending on their races and karma. So for example for an evil alignment human, you will have the possibility to settle down him in the house in Tartaros.
-
RE: suggestion on attracting huge mass of new players to buy FracturedMMO
Hello @stkmro,
Thanks for your suggestion. It is still a long way to the final version of Fractured; right now we are focused into the development of the game, so is a little bit early to think about these kinds of things. Anyway, it is an excellent idea, and we will bear it in mind for the future! -
RE: Town Sieges
Hello @Farlander, sieges and city wars are things that we still have to plan and develop, in any case, you won't be able to destroy houses. We are aware that this is a tricky topic and we won't allow chaotic and uncontrolled city devastations. The only thing that you will have to care is the decaying of your dwelling, and, as Xzoviac already said, you will be able to pay a special npc carpenter to upkeep your possession for you.
-
RE: Alpha 2
@Farlander said in Alpha 2:
Sorry, I could have read the roadmap. I finally found it lol. I was looking all over the forums for it.
Do you think beta will still hit Q1 2020?
Right now it's hard to give you a precise answer; all will depend on the features that the team will succeed to bring out in this period and also on the timing of the next test phases.
-
RE: Dont forget the RPG
@Farlander Basing on the knowledge system, you have to discover and explore the three planets (your native one will represent your early game), and believe me, that will be a really tough work to do! You will need time to move and a few shortcuts/teleports. Then you have city conflicts, asteroids' events (temporary PVP world), political matters and spells learning from world's foes...and more that we still have to develop.
-
RE: Foundation chests
Hello everyone! Right now, the only way to have a different skin for your chests in-game is to buy the furniture set in the Store
-
RE: Human er, taming
@Dr-Quick said in Human er, taming:
Quick question, something I hadn't thought about before was, NPCs, will they be out there, and if so will humanoid NPCs be tamable (either as a Companion or a Pet), solid examples of this are squires, porters, minstrels, and slaves. 2 of those can fight and 2 really should not but cosmetically fill out the world and it's travelers.
Hello! No, it is almost unlikely, the main thing that NPC will do is giving quests and tasks inside towns. You will be able to keep with you only pets, companions or monsters.
-
RE: Alpha 2
Does anybody know how long the Alpha 2 Test phase will last? Is it going to be for weeks at a time, or only test weekends?
It will last for sure at least one week, then, we have to see how the players will react to the new Knowledging system, so maybe more!
-
RE: Real Crafting
@Tuoni There will be a UI system that will guide you in the crafting
-
RE: Where is the news of the next test phase...
@islesofurth This week we will publish a post with some info about the next Test Weekend, don't worry! We know that there were few forum contents in these last days but I was on vacation and the others were focusing on the porting.
-
RE: Real Crafting
@Farlander said in Real Crafting:
Will we be able to have all the recipes or will we have to pick and choose which ones we keep?
This topic is a little bit in advance Sorry if sometimes I'm not so clear, but these things are often just ideas or work in progress stuff. Anyway, you will be able to keep all the recipes you want. Our concept is: you will have a unique recipe for an item, is the formula that changes, you will be able to combine available materials (different kinds of leathers, stones, steels) as you want to create something unique according to your needs.
-
RE: Dual Wield / Fist Weapons
@Tero-Kaze said in Dual Wield / Fist Weapons:
I looks like dual wield will be available, what will it be limited to, also what about Fist weapons.
Dual Dagger / Dagger + Sword / Dual Axe
Hey guys! The limitations will be just for your off-hand, where you will be able to equip only a "light" weapon. Anyway, there will be also a talent that, once unlocked, will grant you the possibility to use whatever weapon you want in both of your hands!
@Xzait said in Dual Wield / Fist Weapons:
that could be a good strategy tho. make your ebemies expect 1 then, then hit them with something else. throw them off. the art of desception!! i wonder if the devs will allow us to do that coz it is a legit thing
Of course, you will be able to change your weapon at the last second!
-
RE: Shop: common or not
@00 said in Shop: common or not:
So now that new cosmetics are out, what are the plans for Fractured: leave them available over the years or make them uniques wave after wave?
Hello! We plan to create a sort of items rotation for the store; new pet/building design/decorations/..etc will slowly replace the older ones, so, we can say that almost all the things that you can find in the store are "exclusive".
-
RE: Dual Wield / Fist Weapons
@Jetah said in Dual Wield / Fist Weapons:
We're wanting weapon cosmetics, in the similar idea behind illusion magic, where you can physically equip a caster staff (and thus those spells) but have a cosmetic skin of a sword (example).
There won't be any cosmetic that allows you to drastically change the type of weapon, the only way to change the aspects of things will be through the School of Illusionism
-
RE: Summon Fellow Demon Players Ability
Hello everyone! Demons will have some small advantages, especially during the Asteroids events, but they won't have the possibility to summon others of the same race.
Explaining how the teleport will work in Fractured; one single person should ever initiate the act of teleporting or casting a spell or entering a portal, and there will be:
- teleporting spells that will be almost direct and will transport only the caster.
- Portals or teleporting systems for a group of people or materials: in this case, it will be necessary a structure of some kind (permanent or not), and a high consumption of resources.
So in general, teleporting will be a really tough activity and will require a big effort!
-
RE: Healing
How is healing going to work in pvp vs pve? Will there be alot of different cleansing spells, buffs, etc...
There won't be any differences between PvP and PvE. We'd like to create a balanced system giving you cooldowns and mana costs that won't allow to spam healings. For example, there will be "consumable spells" that will use your HP as a cost
-
RE: Effect from Taming on mainly PvP
@Jetah said in Effect from Taming on mainly PvP:
Why is Charisma the main stat? Why are all mobs affected by it instead of other stats. Maybe some creatures only follow physically strong leaders! Maybe some only follow those with higher intelligence.
Just for the game balance, a taming system too heavy and complex could upset other stats decisions
-
RE: Lootable Corpse?
@Tuoni said in Lootable Corpse?:
@Znirf said in Lootable Corpse?:
@Saluko said in Lootable Corpse?:
Not sure if I missed it or not, but will corpses be lootable in pvp ?
Yes, you can loot an unconscious player but, most likely, it will affect you with the criminal status effect thief. In that case, most NPCs will refuse to trade with you and some city guards may decide to attack you.
The only exception where stealing is not considered a criminal action is if the robbed victim is another thief or a murderer.If you can loot an unconscious player why anyone would want to execute him and take 48h murderer flagged status instead of thiefs 24h?
Nice question! Because the equipped items can be stolen only if you kill the player. If he is unconscious, you can loot only the things that are in his inventory.