@Alexian said in Why Syndesia? (or, as things stand now, would you even play on Syndesia, or pick one of the other planets as a less Toxic alternative for your playstyle?):
- A viable path for a life of crime... if you can manage the risk. Unlike some, I'd like a Syndesia that has to deal with a criminal element. Highwaymen, bandits, raiders, all manner of scum and villainy from so-inclined solo players, small groups, and guilds. I think this is an intriguing form of content for both victim and perpetrator. The sole threat to cities and individuals should not be from other cities and empires. But Syndesia is not Tartaros and the distinction should be that criminals assume a very real risk by adopting that lifestyle. I support a robust bounty system that is prohibitively expensive to Syndesia's criminals... should they get caught. I don't support a system that auto-zaps criminals into jail upon committing crimes; I don't support an invisible wall that prevents criminals from ganking their prey. I think players should have to think twice before venturing out into the wilds, alone, to harvest resources for an hour. But I also think the perpetrators should think twice before engaging in their deviant behavior. If they get caught, the consequences should be quite punitive and should keep the criminal element viable but meaningfully constrained so that it doesn't become a plague that kills Syndesia's population or drives them off.
I would definately agree with this. I myself, have avoided PvP almost entirely, because I have been very strategic with where I go to farm. But, I also feel that criminals no longer get treated as criminals when they get killed. If someone is to murder a family irl and get caught... they aren't put in jail for a week and then forgotten about. Their bad karma persists and they are kept watch over, in case it happens again... IF they are even let out of jail to begin with.