@Target said in Feature Spotlight series:
The two spotlights I want to see are town conquests and how the gear system is balanced.
These are big topics as well.
There is so much involved in town conquest and @Sindariya 's suggestion of player organisations will be one part of that. There are few things which comes ahead straight away. What different scales of battles there can be? Timers, from declaration til start? How logistics will be handled? What kind of siege weapons and defensive mechanics there will be? How long the battle takes? How often conquer can be started? Oh boy.. that is huge.
Gear system is something I am really interested too. If we can mix abilities and gear freely, it will be a challenge to balance the combat well. How many "tiers" there will be in gear's and how much is exactly the gap between different levels. I know it is planned there won't be heavy tier system, but most certainly there will be at least few steps so players have something more to achieve than jus the basic stuff.