@Artien said in Gods, Gates, and Goods:
I hope this is the right area for this idea. I was reading some other posts that got me thinking. If there are gods, and they can affect Karma/abilities, they should also be able to affect the natural world(s) and materials.
Gods kind of affects already to the world, they have set rules for different races when they travel away from homeplanet. So in Fractured gods contributes to shape the world and give citizens some benefits, so they are not just passive operators on the background. This would actually back up your suggestion, but..
@Artien said in Gods, Gates, and Goods:
Wouldn't it be cool if, say after a divine quests completes, you get to visit the home of the specific god and see them? Then you would be 'bestowed' your prize. Then, afterwards, they would ask you a question with three answers, and depending on the answer, they would also give you a 'key' that literally opened a door or portal at a specific location/time/setting that has a description you have to decipher.
I know, that in some games players travels to halls of gods and actually meet those. Gods usually looks like humans, but they are distinctly bigger.. Anyway, I am not sure if players should actually meet the gods in Fractured and I would say keeping them more like mysterious operators would give more believable impression imho. So I would leave that F2F meeting totally away..
However, that key suggestion is still useable idea. Maybe gods can grant keys to loyal champions (without facing them), which could open some hidden treasure chests or secret layer in dungeons for example. So basically the god sends you for the final quest, where at the end waits the ultimate reward.
Moreover, It is relatively easy to create religions, factions or cults around different gods. These factions could live e.g. in dungeons where everything is themed after them. I do not want the bosses to be gods themselfs, but there can be some nasty minions which represent the god, and that way we can get the feeling to battle with rival cult and god.