Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Target
    3. Best
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Best posts made by Target

    • RE: how do you want your pet and npg?

      @needlehawk said in how do you want your pet and npg?:

      I really, really hope that they are not planning on implementing a group loot system (where everyone can see mob drops) instead of a personal loot system (where everyone gets their own drops). The last game I played that had group loot was Diablo 2, and if they institute group loot, they'll have the same problem that that game did. No one will play a ranged or healer character because they'll never see loot if they do.

      It's confirmed here and here.

      If you're in a party, then the leader will likely set the loot rules in which case you can decide if you want to be in that party or not. If someone not in your party steals your loot, they'll be flagged as a thief which will probably allow you to kill them consequence free. Also, this isn't a loot based game like D2; your progression isn't gated by random drops, so I don't really see this being a big issue.

      posted in Discussions & Feedback
      Target
      Target
    • RE: Friendly Fire

      I'm pretty sure good characters are entirely incapable of harming each other with friendly fire, because then that would allow good characters to kill each other, which would seemingly make good or neutral redundant. But yeah, I can forsee a lot of issues arising from having different friendly fire rules for the alignments. I started a friendly fire thread awhile back where this was talked about

      posted in Questions & Answers
      Target
      Target
    • RE: [Poll] PvP or PvE, now with more precise scale!

      @warpuppy You need to go to Tartaros if you want to max certain skills. If you're a completionist or just need to max out a specific skill for a build, PvP is not really avoidable.

      posted in Discussions & Feedback
      Target
      Target
    • RE: WASD or click to move only?

      @tulukaruk said in WASD or click to move only?:

      optional WASD

      The game needs to be designed with one or the other in mind, because the two control schemes play out differently. The only real reason to have both would be for accessibility reasons, but for anyone that doesn't have a disability, one will be better than the other, creating an illusion of choice. I think the devs shouldn't waste resources implementing a control scheme they're not designing the game for unless they really care about accessibility.

      posted in Questions & Answers
      Target
      Target
    • RE: Lich Transformation unlocked!

      @jozef said in Lich Transformation unlocked!:

      Have the devs said how it will work? Being immortal in PvP unless your hidden phylactery gets destroid, isn't that OP?

      IIRC, the phylactery gathers souls from things you kill, and when you have enough, you get back up instantly the next time you lose all endurance, then the phylactery has to be recharged with souls again.

      posted in Discussions & Feedback
      Target
      Target
    • RE: State of the Current Game

      Actual alpha. The game has only been in development for about a year.

      posted in Questions & Answers
      Target
      Target
    • RE: Why Magic users will be OP compared to physical users

      @albuswolfer I think the best solution would just to not have int or any other stats affect the rate that you learn skills. Int already has good bonuses without it affecting learning.

      @demilich said in Why Magic users will be OP compared to physical users:

      Why exactly do ppl think intelligente will be more powerful than other stats?

      Look at the skill spotlight and observe how many schools scale with int vs str. An int user can be a powerful healer, buffer, CCer, damage dealer, summoner, and tank just from one stat. And from what we know so far, skills either cost mana or health, there's no alternative skill resource.

      posted in Discussions & Feedback
      Target
      Target
    • RE: Instance/Non-Instance

      @prometheus said in Dungeons & Guild info?:

      Hi @CommissarVodka! Dungeons, like the rest of the world, are going to be accessible by any player at any time. There are going to be no "private instances" of any kind. I'd call it the "old school" way rather than the "recent mmos" way, although it's a fact the old school is coming back 🙂

      There's also the labyrinth which I believe is instanced.

      posted in Questions & Answers
      Target
      Target
    • RE: Why Magic users will be OP compared to physical users

      @lovechildbell The time is affected by int and potentially other stats. The spotlight was unclear. It didn't say how long the waiting time was, but I believe it was mentioned by Prometheus that a hardcore player would take months to max out all skills, and there are 400 skills, which gives you an idea of how long it might be.

      @demilich said in Why Magic users will be OP compared to physical users:

      Going invisible most likely very good disengage skills like long hoops or speed bursts, arrow volley, silencing arrow, headshot, backstab and so on and so on. What is there to Miss...

      No one's arguing that other stat specs aren't going to have skills. The argument is that a primarily int specced character can seemingly fill every role, while also having more access to skills at a faster rate, and tons of mana to use everything. Int seems to offers far more flexibility than every other stat.

      We should all wait and keep an open mind instead of comming to conclusions without facts to back Them up.

      These arguements are based on facts. The facts are right there in the spotlights. Of course we don't know the full picture, so we're working with incomplete information, but that doesn't mean we can't voice concerns over the information we do have.

      posted in Discussions & Feedback
      Target
      Target
    • RE: Instance/Non-Instance

      Asteroids are instanced in the sense that they're not part of the same play space as the other worlds, but they're not privately instanced which is usually the implication with "instanced."

      posted in Questions & Answers
      Target
      Target
    • RE: Power gap between r1 and r3 spells is too big (POLL)

      @grofire How is making the game fairer for everyone catering exclusively to hardcore PvPers? Fractured has consistently never been about vertical progression and it's confusing to me why someone who's been around as long as you have, and presumably knows this, would be disappointed by this news especially since up until yesterday, it seemed common knowledge that skill upgrades would be minor.

      it feel like AO all over

      AO has a single server and vertical progression which both seem to be things you want. If neither of these games cater to you, then maybe you just don't like sandbox MMOs?

      posted in Discussions & Feedback
      Target
      Target
    • RE: Instance/Non-Instance

      @jetah Asteroids aren't private.

      Summary: They're temporary extra-planetary areas that are variable in just about all parameters but have a theme. They can last from a few hours to a week and can be a one off appearance or reoccur at intervals that vary from weeks to yearly. They can be accessed from planets that are considered "nearby" through "events, rituals, and fantasy procedures" and they offer alternative ways to get certain resources and guilds will likely compete over them.

      posted in Questions & Answers
      Target
      Target
    • RE: Runescape-like safe bank/storage.

      I'm not too worried about losing my stuff; I get the impression that everything is supposed to be expendable except for your cosmetics which are tied to your account with a wardrobe system and the knowledge you gain, which is permanent. The only thing that might suck is if I've acquired a decent amount of wealth and take a break, and come back to find all my money is gone.

      posted in Discussions & Feedback
      Target
      Target
    • RE: A few Q's

      @xulu said in A few Q's:

      Regarding the above, I'm guessing if you want a true crafter/builder, etc. you would really focus the stats on the corresponding attributes? IE, Intel, etc?

      It depends on what you want to craft. Everyone will potentially have access to all recipes and crafting techniques but everything has an associated attribute requirement. For example, blacksmithing requires moderate strength, gem crafting requires perception and dexterity, etc. If you design your character to craft certain things, you won't necessarily be weaker in combat, but you'll have to adapt your skillset to complement your attributes.

      In regards to housing, will there be secure storage within, sort of like a personal bank? (Pretty sure there will be limits as well?)

      People can't enter your home without your permission and you'll have limited storage in them, but if you have a house in a city, the governor might decide to kick you out, in which case you have a small time frame to move your stuff out before it's taken by the city (or gets deleted?).

      I've seen most of the videos from like June, are there any updated ones?

      No. The closest we have are the content pills.

      Will crafting have it's own set of skills associated with it, like magic/combat, etc?

      I don't think so. Nothing like that has been mentioned by the devs.

      posted in Questions & Answers
      Target
      Target
    • RE: Will Animation Cancelling become a combat mechanic one day?

      @lovechildbell If you're talking about the fighting game example, missing doesn't cut the animation short. The animation can only be cut short when the attack lands, allowing you to land followup attacks which is how combos in most fighting games work. Sitting through the full animation of the move is the punishment for missing.

      @evolgrinz said in Will Animation Cancelling become a combat mechanic one day?:

      Why not have have have the animations be sort of charge bar. So if you complete full animation you do 100% of the damage potential. But if you cancel it halfway through, you will only do 50% of the damage potential.

      You're assuming that starting the animation of a skill will complete the skill's effect regardless of when it's canceled, and I will agree that implementation of animation canceling is usually bad design, but your suggestion wouldn't really work for a lot of attacks. If I swing a sword, but cancel before the attack lands, why should I do any damage? If I shoot a bow and decide to walk instead of wait for the recovery animation to finish, why would that arrow do any less damage?

      Let's take a specific example from Dota: One of the heroes has a big flashy AoE stun ult that has about a .5 sec animation before the stun. One of the counters to this ult is an item that gives you spell immunity for 10 secs but with a long cooldown. If I'm playing this hero and I notice the enemy hero I'm targeting has this item, I can hit my ult key and then the stop command key. The result is the flash from the start of my ult animation beginning but then stopping abruptly. This would hopefully cause my enemy to notice the beginning of the animation and reactively use his spell immunity item causing it to go on cooldown while my ult hasn't.

      My question to those against animation canceling: do you consider feints abusing bugs? And how would you implement feinting without animation cancels?

      posted in Discussions & Feedback
      Target
      Target
    • RE: Alpha 1 map

      I believe it was said that open world PvP would be off at the beginning of alpha and arenas would be used to test PvP, but I can't find a source for the first claim so I may be mistaken. It's part of the human world though, so it will eventually be nearly free-for-all PvP with consequences (with the corresponding alignment restrictions).

      posted in Questions & Answers
      Target
      Target
    • RE: 4th planet of angelics: harsh PVE, banned PVP.

      @mae Good aligned players are incapable of harming non-evil players, and Arboreus has safe zones that only good aligned players can enter (I think it was 50% of the planet). If an evil player comes to Arboreus, they will be debuffed, and will be constantly attacked by wildlife (the planet defends itself). If a neutral player commits a hostile action, they will be treated as evil.

      It will be incredibly hard to do any sort of real open world PvP on Arboreus.

      posted in Discussions & Feedback
      Target
      Target
    • RE: Environmental Combat

      @tsoo said in Environmental Combat:

      But I was just curious what other types of environmental combat will we see that do not involve water or ice?

      Hopefully they take some inspiration from effects and interactions from Divinity Original Sin 2: webs, lava, smoke, oil, poison puddles and clouds that explode when exposed to fire, blood as a substitute for water (with players leaving blood puddles from damage), and holy/unholy elements that can be applied to any type of environmental element to alter their effects.

      posted in Questions & Answers
      Target
      Target
    • RE: Will Animation Cancelling become a combat mechanic one day?

      @lovechildbell said in Will Animation Cancelling become a combat mechanic one day?:

      why don't they just have another animation for when you miss instead of cutting the attack animation short when you properly animation cancel?"

      Because that would be a lot less flexible unless they developed a new miss animation for every single move. Some moves are intentionally made to be safe - they have a very short animation even if they miss. These moves allow you to poke and prod at your enemy without putting yourself in danger, but the reward for landing them is small. On the other hand, you have moves with longer animations that are devastating if they land, but you're in trouble if they don't. Having a single miss animation removes all of this nuance to the combat system, and the lack of animation cancel on hit would probably look very janky for most 2D fighters.

      As for your question you have feints by adding in moves that are feints.

      And what would that look like if not an animation cancel? Keep in mind that feinting is inherently a very meta action. It's your mind vs your opponent's mind, not necessarily your character vs their character. You're tricking your opponent into thinking you're going to do one thing by initiating an action but then doing something different.

      @evolgrinz said in Will Animation Cancelling become a combat mechanic one day?:

      Or just make it so animations can not be cancelled. You will have to wait for the animation to finish before you can use another skill or move (unless it's a skill that specifically mentions it can be used while moving).
      This solves the problems and adds another strategic element to know if it's a good time to cast a longer animation spell or if it's a better idea to cast one with a smaller animation.

      It doesn't need to be all or nothing. You can have some animations that can be canceled and some that can't; you can even narrow it down to some parts of an animation allowing cancelling and some parts requiring commitment. In a game with CC, long animation skills can be impossible to pull off, sometimes to the point their never seeing use. Animation canceling can be used to mitigate some of that risk and potentially open up build viability. Canceling the animation can even have a cost associated with it - going on coolown, or using mana, or even some other creative effects. Animation cancelling as a balancing factor can drastically increase skill variability.

      posted in Discussions & Feedback
      Target
      Target
    • RE: Weapon upgrading

      @eurav said in Weapon upgrading:

      You can´t upgrade your equipment, but there are two ways to enhance it. I think it was enchanting with a scroll and sockeling a gem or something? All three (the part of the equipment, the scroll, the gem) of those need to be crafted.

      As far as I know enchanting is the only way to "upgrade" your gear, and the scrolls and gems you mention are just different ways to enchant (there are also spells). We don't know if the different ways to enchant stack.

      posted in Questions & Answers
      Target
      Target
    • 1
    • 2
    • 6
    • 7
    • 8
    • 9
    • 10
    • 9 / 10