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    Best posts made by Target

    • RE: Will Animation Cancelling become a combat mechanic one day?

      @therippyone said in Will Animation Cancelling become a combat mechanic one day?:

      revolves around people being more familiar with the lower levels to perform an effective feint to get the skill out. It's a Batman Gambit move, in essence - you make a play based on what you know the opponent will do, because the previous two levels trained them to do the single worst thing they could against this one, run away.

      That's taking advantage of conditioning. While feinting also takes advantage of conditioning, the act of doing so is not necessarily a feint. Feinting is telegraphing an action and then changing that action.

      And that would be the point - the ability to craft a viable custom skill set, that plays in a way that the player likes, while at the same time preventing any build from being "the best" build. Having animation cancels to produce feints is one option, but it is far from the only one - what needs to happen, is that the devs need to decide what they want the balance to be - animation cancels encourage faster play, while locked animations require more precise play (because a miss leaves you more vulnerable when you can't get out of it). One isn't better than the other, though I'm sure everyone will have a preference.

      I'm actually not necessarily advocating for animation canceling to be in Fractured, I don't mind either way. I'm just addressing the fact that animation canceling can be an intentional and viable way to balance a combat system. Everyone here seemed to have some preconceived bias against the notion of animation cancelling and it was a little shocking to me. A lot of great combat systems use animation canceling and it can be used for more than just increasing DPS.

      posted in Discussions & Feedback
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    • RE: Mail & COD

      Being able to send gold or items through mail would remove a lot of interesting player interaction, and conflicts with the sandbox nature of Fractured. I'm completely against it.

      posted in Discussions & Feedback
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    • RE: About Angel, Abomination, Karma and Bonuses

      @trelia You mean liches? Yeah, they're the human equivalent of angels and abominations, they're just detached from alignment and karma.

      posted in Questions & Answers
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    • RE: Intemization system

      Item progression is horizontal. The idea is that gear doesn't get stronger as you play, you just specialize your gear more to fit your build, and acquire a larger variety of equipment to deal with more situations.

      Fractured also has survival mechanics that gear is supposed to play a big role in. Wearing platemail in a desert will probably not be a wise decision, and wearing rags in winter while trekking across a tundra will probably end with you freezing to death.

      @therippyone said in Intemization system:

      We do know that no equipment will provide a +x to a stat - given the hard limits on our statistics, that is far too broken a benefit. What we have had, as examples, are % bonuses to specific skils, skill types

      I would say we don't even know that much. We have a pretty good idea that equipment won't add attributes but it could very well add stats like dodge chance, crit chance, resistances, mana regen etc. This image is shows off planned stats. I haven't seen anything to suggest equipment will modify skills but it's a possibility.

      There is some expectation, though no actual information, that most PvE drops will be materials, rather than equipment

      Prometheus said as much here.

      It has also been suppositioned that making armor at higher skill levels gives the maker better control over what benefits and drawbacks a particular piece of equipment gives - like, a gi may carry a potential benefit to 5 or 6 different things (only 1 of which will manifest), but a Master tailor can limit it to 2 possible outcomes - each outcome has 5 potential negative balancers, but a Master tailor can eliminate 3 of them. So instead of wasting time making 40 or 50 gi on average to get the right combination of effects and drawbacks, a Master needs only make 3.

      As Eurav pointed out, it was said in the crafting Q&A that there are no crafting levels or ranks and that there is no RNG involved in crafting at all. Recipes will produce the same item every time, assuming you're using the same materials, and the only limit to crafting is what recipes your stats allow you to use.

      posted in Discussions & Feedback
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    • RE: Will humans be able to change with karma like demons and beastman?

      @miikiious It was confirmed in a Q&A. Angels can't accrue negative karma because they're forced into good alignment which doesn't allow them to commit evil actions.

      posted in Questions & Answers
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    • RE: The Hype is building; can you feel it?

      @attackgorilla I feel like their scope is already fairly narrow. What features do you think are excessive?

      posted in Discussions & Feedback
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    • RE: Developer updates, any updates...

      They've been putting out the content pills. There was one just 12 days ago.

      posted in Questions & Answers
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    • RE: Dungeon Content

      We have the Labyrinth which is supposed to be randomized every time it's entered. Hopefully it will have enough variation, challenge, and reward to sustain interest.

      posted in Discussions & Feedback
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    • RE: Questing, will questing be something you must do? Will there be hidden quest with secret threshold to start?

      Fractured isn't quest driven at all. As far as I know, the only quests are the divine quests for the racial evolutions.

      posted in Questions & Answers
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    • RE: Ranking against total population

      @thwunk The weekly drawings have been happening for 11 months and I've been drawn 13 times, and from my observation, people who have been around as long have won a similar amount. It seems that you have around 25% chance to win any given week that you meet the contribution requirement. There's also the ambassador drawing which has so little competition that you're basically guaranteed to win.

      posted in Discussions & Feedback
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    • RE: Neutral demons able to stay on Syndesia indefinitely?

      @Jetah I asked about it in one of the Q&A's and that was the answer. I think it was the Races one.

      posted in Questions & Answers
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    • RE: Ranking against total population

      @vortech The active community is not much bigger than it has ever been, and the the amount of winners each week scales with the amount of people who qualified.

      posted in Discussions & Feedback
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    • RE: Feature Spotlight series

      The two spotlights I want to see are town conquests and how the gear system is balanced.

      @Sindariya said in Feature Spotlight series:

      Which details regarding crafting do you want to see in the spot light? After the alpha 1 I don't believe that there is so much more to see.

      We got to vote for a spotlight awhile back, and some of the topics were an indepth look into different crafting professions so it seems like they have deeper plans for crafting.

      posted in Questions & Answers
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    • RE: How big is the world? By square km

      @Jetah said in How big is the world? By square km:

      Tartaros is smaller than the other two. so it'll be much faster to explore.

      The size of the planets are different, but the description of each planet implies that they should all have the same amount of playable area.

      posted in Discussions & Feedback
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    • RE: Higher Tier Funding Ideas

      I'm against the guild gates. Part of the challenge of owning a lot of territory as a guild should be the logistics of moving resources and players around, and anything that circumvents that only serves to make powerful guilds even stronger.

      posted in Questions & Answers
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    • RE: Optional wasd movement?

      I've spent an embarrassing amount of time playing various arpg's and mobas so I'm completely comfortable with click to move, but I gotta say that WASD is just plain better when it comes to having to both move/position while constantly aiming skillshots.

      and it wouldn't be nearly as fast paced if it was click to move.

      posted in Questions & Answers
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