Hi everyone,
it's with great sadness that we have to announce that the start of Alpha 2 - Test 3 has been postponed to a later date due to a game-breaking server issue that came up rightΒ today.
Since the issue is particularly tricky and obscure, we aren't able to make any prediction on when we'll be able to fix it. We'd love to make it by tomorrow so you can play during the weekend, but it's more likely we'll have to launch next week.
We are going to post real-time updates on any progress we make on our Discord server and our forums.
In 1.5 years of testing, this is the first time we have to postpone the launch of a testing phase. It's a day we really hoped would never happen, and we apologize deeply for it. We know how excited many of you are for player cities. We'll make sure to compensate you for the disappointment of having to wait a few days longer.
Speaking of player cities, city claiming and joining has been re-opened and will be closed again the day before the new launch date.
Thank you for your understanding.
Best,
Jacopo (Prometheus) & the whole Dynamight Studios team
UPDATE #1 (July 17, 12.20pm CEST): we're investigating the issue with the Improbable engineers. It seems that the issue was introduced when we updated to a new version of our backend engine (SpatialOS).
UPDATE #2 (July 17, 4.30pm CEST): the improbable engineers have identified the bug in the engine and are looking into the causes.
UPDATE #3 (July 17, 5.40pm CEST): we're received a version of the engine with a fix to the issue. We've started running large scale internal tests. If all goes well, tomorrow we'll announce on what day NEXT WEEK Alpha 2 - Test 3 is going to start.
Stay tuned!