@OlivePit said in Feature Spotlight - Towns and Tech:
1: it is missing the 3rd crop costs "Vegetables"
2: it looks like a pic from the alpha from fall 2019.
3: it heavily locks out starting progress by making the first ranks cost cereals instead of "any food"
4: the upper ranks are far too cheep and will allow any low fertility town to reach and maintain rank 15 easily and independently thus killing a major trading aspect of the game.
Hi Olive! Always worried about the food costs I see
Don't worry, the image is purely an example. The fact you need cereals from the beginning is correct though, but that's because we've made the growth of plants twice as fast as it used to be. You can now get a rice yield in 24 hours, so growth will not be "locked" for long, and high-fertility cities will be more important from day 1
@TekNicTerror said in Feature Spotlight - Towns and Tech:
What does this mean for players who choose to make a name for each race/planet instead of those who make names for the same race/planet?
That's something we still need to decide The option of 1 citizenship / land parcel per planet is on the table.