@Prometheus (biting his fingernails) I'm not worrying. who's worrying? (has to start on his toenails cause all the fingernails got chewed off)
Best posts made by Ostaff
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RE: Surveys
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RE: Question about enviromental damage/effects
@GorTavaro said in Question about enviromental damage/effects:
I hope there will be some spellcasting options for heavy/medium armor as well. I would like too see people try to build Paladin, Dark Knight or Bard. So far you have only paralyzing touch if you don't want to go full int
I would think that any type of heal, curative, support spell would disregard armor type like the Cleric does. Offensive type spells I think should never be useful in Heavy, but weaker spells should be fine in Medium Armor. Unless they add another Talent or Skill (or handicap of some type) that has to be used in order to cast in armor that is not Cloth. Also, we can already cast in Leather, so that would cover your bard and thief specs
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RE: Fall Alpha Launch & Dev Update #2
@Scortch said in Fall Alpha Launch & Dev Update #2:
n buy it from said merchant and use it. Just a
Aye, that was the first suggestion I had thrown stated above. However, things that will need to be taken into consideration and addressed with that method is that there will need to be a way to "override" the permissions so that a city official can also remove the final product if the need arises or if the material has been left too long thereby taking up valuable space needlessly. That was the reason for the second suggestion of having an NPC deal with it, and then the npc would be task with the "removal" and possible "auto" auctioning of the final product. In this manner, a queue could also be formed so keep a player from having to physically wait at the crafting station for their chance to place the material. The NPC route would not take a player's actual effort to keep the crafting station running smoothly, however, it also bring in a different potential of abuse from players queing too much at one time and removing the actual "player" aspect from the crafting station which is also a negative as well.
Of course, both suggestions have drawbacks as well as their pros.
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RE: Why bake bread?
@Prometheus AND food maintenance?!! Alright.. that does it. I'm opening up a Food Cart business! It'll be the only way I'd be able to afford feeding my gluttenous self on all those long treks across the realms! and the stones.. the herbs.. the bones... oh.. boy.. Imma gonna need a very big cart... sure hope I can find a proper size donkey for it!
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RE: Question about enviromental damage/effects
Heavy Armor and Medium armor already interact with the environment.... in colder terrain you stay warmer, in hotter terrain you burn up faster Other than that I really only see negatives for environment effectiveness. When trying to cross water you drown faster. While crossing ice you break it faster. When climbing, errr.. climbing in heavy armor? are you nutz??!!!
Nope.. leave environment effects to the casters, makes a lot more sense I believe
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RE: Fall Alpha Dev Update #3
Yeah, quite sure that one will piss a lot of people off. I kinda like it though.. cause it makes you be aware of what your end destination is and therefore pre-planning instead of impulsive planning.
But, yes, for those that are used to that system... they will definitely be mad.
Also, when they add temples and etc to the game.. they will probably allow you to change at those locations as well, which will increase the spots that you can change at, but still keep it from being willy nilly change anywhere.
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RE: Hey y'all
t
Sounds like the starting lineup of my own list as well. Throw in a few lineages, shadowbanes, and etc.. and there's our startup list!
Welcome aboard.
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RE: Why bake bread?
@Logain said in Why bake bread?:
sigh Just think of all those wagons we will have to be toting around to be able to carry all that bread and STONES! OMG THE STONES! we need (so many stonless places think vale of shadows where a good campfire is nice but cant build!).
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RE: Question about enviromental damage/effects
@Razvan said in Question about enviromental damage/effects:
obably not really applicable here since they use the d&d system where athletics is an STR che
I agree, the stealth users would have the second best use of environment settings but it would still be mundane stuff that could not compete with a magic user's ability since they also can do everything a stealth user is capable of by using spells. Warriors always get the worse when it comes to environment interactions
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RE: Fall Alpha Dev Update #3
By far the BEST improvements yet!!!! I am totally eager to play this alpha test when I had already promised myself to skip it after that last test which was a completely downer for me. The changes made to this test however, have definitely stirred my interests and now I can't wait to play!
Great job with that! and I am totally loving the complexity of the farming system!
Also, is it just me.. or does it look like they improved upon the graphics as well???
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RE: New and confused
Yes. There is currently only 1 map available to us and that is Myr on the human planet Syndesia. Therefore we are only allowed human characters.
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RE: Building a home
@Chapex yeah, I am with you. After finishing building a house of that size, I just had to lay down and go to sleep as well!!!! Hope you didnt get too burnt laying that near the campfire!!!
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RE: Question about enviromental damage/effects
I believe that mages will always have better utilization of the environment than a non-mage will. A non-mage just doesn't have that much going for them in order to interact with the environment. It would all just be mundane interaction, set as snares and other traps.
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RE: Winter Alpha Spotlight - Criminal System
Is it possible to injure good players indirectly who are not in your "good" party when you have "PvP" mode turned on or does friendly fire only affect players in your own party?
Also, from what you said... just attacking a player changes your karma, then executing them changes it even more, and then if you loot them you change it more... so its all accumulative? however, the most change still only applies to the person who "executes" the player. Which means there will be an escape goat in each party who handles all the "executing" and looting and then distributing the loot afterwards.
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RE: [Towns] Rank System with logical mistake?
that and I highly doubt Kralith wants do do all that work that Specter has too!! Though I am sure Specter would be VERY happy to lessen his load!
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RE: Building a home
@Chapex said in Building a home:
On another occasion I stopped by a house in which I decided to enter to see if I could make us
seriously!! Though I also must say that I think my house was out to get me. Why, even in the very beginning while building the floor, I happen to get killed by a hungry stray direwolf only to respawn right back at the point but unable to get my corpse because..... wait for it...... wait for it.... MY FLOOR POPPED UP AND KEPT ME FROM IT!! from them on out, I could have sworn I saw ghosts and heard strange noises around the place!!! Warning to all: I definitely would not build my place next to an undead camp!!!!!!
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RE: Camping?
@Tuoni Some things have to be resolved in a way set in stone (game mechanics and rules) and some should be left on their own. Spawn and house-camping should definitely be resolved via game mechanics, otherwise there will be a lot of griefers that will just house and spawn camp anyone that doesn't have the backing of a bigger guild. Especially on Tartaros.
There is a game mechanic in place already. When your corpse is camped (And you must have really really really pissed them off if they are camping you after they already took all your loot), you log into your alt character on the other planets. After all, there is not very much the devs can do about camping on a full pvp location. regardless what they put in, players will work around it.
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RE: Winter Alpha Spotlight - Criminal System
So it only effects whether "range damage" does friendly fire damage. Okay. that is what I had thought it would mean the first time I read it, however I would suggest that you take off "Whether you are Good or Evil, you canβt target other players" as that implies that you also can not target them to hit with a melee weapon and instead just put "Your range attacks (Direct or Indirect) can not damage other players unless you Toggle Friendly Fire on."
And your alignment only changes if you "execute" the player and not just damage them? Does this also apply to having a percentage of damage to a player that has been executed? As otherwise a party could attack another party and only one of their members would actually lose karma if that player is the only one actually "executing" the other players. If it is by percent of damage, friendly fire will not be taken into consideration, correct? (of course if this is the case then the possibility could arise that will allow for a good party to actually kill another party that is PvE'ing from the side lines if they turn their friendly fire on in order to eliminate that group from their farming zone without penalties) (I know you had said "Whether a player is a potential target or not depends only on your alignment and the other playerβs alignment, as explained in the first paragraph of this article" but if that is the case... it also means that it would not be friendly fire as you are still not injuring your teammates since they will be the same alignment as you) or do you mean that "friendly fire" will only work against others who have "PvP" toggled on? And since a player automatically enters PvP mode when attacked, that means you will in effect be able to hit your allies since they are more than likely going to be in PvP mode as well, however that PvE party may or may not be in PvP mode as they kill that mob and therefore may not be effected by "friendly fire".
One more thing, I really think range damage should be able to injure players of opposite alignment to begin with; regardless of rather friendly fire has been turned on or not.
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RE: [FRAC-2261] Necklaces do nothing.
@asspirin said in [FRAC-2261] Necklaces do nothing.:
nt caps on everything (wolfkin will sure have better sense of smell than human therefore will be better at detecting enemy-->higher detection cap and three
I have no idea of what release will be like since we only have access to humans at the moment.