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Posts made by Logain
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RE: Instanced Dungeons/Raids
@finland said in Instanced Dungeons/Raids:
I think that Demon can do their job by killing beastmen and humans on Tartaros ;). Or we could get something like Demons can kill Demons
Demons can kill demons, but that requires... player interaction. You can not interact with somebody who's safely hiding in their own instance.
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RE: Instanced Dungeons/Raids
@finland said in Instanced Dungeons/Raids:
Well I have a different point of view, have you tried AO?
No, but I've tried/come from different (old school) non instanced, open world MMORPGs. Having a different point of view is great, but that is exactly the problem. Whom of us is the target audience they are heading for? That's why I hope they make that clear before launching their Kickstarter.
@finland said in Instanced Dungeons/Raids:
Trust me that met 900 ppl inside the same dung is not funny, nothing to kill, big chance to get no loot and high chance to be ganked.
That is a design issue Fractured seems to be addressing though. Fractured tries to avoid 'grind', you don't go and kill X over and over and over again, there is no benefit to that! But yes, player versus player conflict is kind of the core content concept for the Demon race (as far as what we've been told so far).
@finland said in Instanced Dungeons/Raids:
If you are a PvPer and you are scared to meet none inside open dungeon it's just your problem.
Amusingly enough, I'm not a what you call a 'PvPer', but as far as I've seen from the game's design, PvP is one of the core pillars of content to the Demon race. That makes it not 'my problem', but a design problem and a main divider for the game's target audience.
That said, I enjoy having options and my actions having consequences. -
RE: Instanced Dungeons/Raids
This is sort of a classic case of being uncertain on what's the target audience is supposed to be for the game and I hope that we're going to receive more information to have a better idea before the Kickstarter.
Personally, I prefer player interaction, which means I'd hate to see instanced dungeons. I want to be in a real multiplayer environment and under a certain 'force' to interact with other people, both in positive and negative ways, else I'd play a 4 people coop game. I disagree that instanced dungeons require more skill as well, especially since we know that 'level's won't be what drives the game in Fractured' (you can't have one ultra high level clear the way, since that ultra high level is only marginally stronger than you ^^), but you always have to be on your guard and can't 'min max' for PvE, instead you have to make sure you're on your guard and geared for PvP as well (or live with the consequences in an open world dungeon). -
RE: Week 01 - Weekly Drawing Winners
Congratulations!
Would it be much overhead for you to include the number of participants in future announcements for the statistic nerds like me @Prometheus ? -
RE: Win a Pre-Alpha Key with The Foundation
Gosh, I wonder if I can make it to the Pre-Alpha without having to try and win some additional points through one of the contests ^^. Any hints yet on what 'dedicated' might mean points/level' wise?
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RE: Weekly Drawings - Be Active & Win Foundation Points!
Pity, there goes my 'slot' in the foundation ranking
That said, isn't it a bit early to advance massively on the advertising? Or in other terms, wouldn't it be better to reach out to a majority of people roughly at the time when you're launching your Kickstarter? People are 'lazy' and have a low attention span, hence while you might get their attention now, they could potentially already have forgotten and discarded the idea of the game when you need their money. -
RE: Unease about SpatialOS
Chronicles of Elyria had (or at least announced) other reasons to drop SpatialOS, namely their need for a massive persistent world and the resulting cost associated with an incredible amount of AI constantly working. That's not the case for Fractured.
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RE: Hello everyone
Welcome and you are certainly not alone with your desire for playing Fractured sooner than later