@phaethonas said in Will we have a kill count in pvp?:
(...)I can tell you that more metrics the better (...) I am in favor of player kill counts, of pve kill counts (e.g. you killed 100 boars), time spent, gold made and gold spent and everything and anything else.
I'm torn there. I like statistics, I love when games provide an API to grab and process data, but for RPGs, I prefer when you don't have 'hard data', but rather 'soft data', simply because that usually allows for better interaction. Every bow contest (Robin Hood anybody?) happened because one can not tell 'I have 95 markmanship and you only 85.
What I'd prefer instead is a title, or reward of sort. A demon that manages to rampage on the beastman planet should certainly gain some influence with his kind!