@jetah said in Future Plans for new races and/or planets?:
@kairosval
I’d find it difficult to believe an asteroid could provide new races for each existing planet.
A planet could give us new skills, professions, animals for husbary, but most importantly new races.
Maybe the planet isn’t blown up but the portal or other travel method stops working.
We can have new skills, professions, animals and races on the existing planets though. The world maps are big squares. Just make them bigger or add more squares with travel points between them. Done.
Suppose they go ahead with adding new worlds and races. Suppose that DS decided to add elves. Which would be a terrible idea, way to cliche for a game as creative as Fractured is so far, but let's just go with it for the sake of argument.
DS decide to add three kinds of elves: Wild elves are PvE elves, all warm and fuzzy and in love with nature. High elves are magic-using with free will. And dark elves are evil murdering bastards.
So lets say we add three new worlds for the elves. The Wild Elf homeworld follows the same ruleset as Arboreus, the High Elf homeworld follows the same ruleset as Syndesia, and the Dark Elf homeworld follows the same ruleset as Tartaros.
So the thing is... In what meaningful sense are these new planets actually new planets if they follow the same rulesets?
The only thing I can think of that would make these new planets unique would be if they had new gods, and the new gods change the way the game is played on those worlds. So the drider-goddess of the Dark Elves could have a different way of dealing with interlopers than Babilis, and maybe the High Elf homeworld allows for the magical abilities of Demons and Angels that can visit indefinitely there - but human technology doesn't work, because High Elves are magic. Or the Wild Elf homeworld is particularly welcoming to Humans that undergo a transformation into a more primal state - sort of like the Lich transformation, but instead it's in the direction of rejecting the use of human technology in exchange for a more magical focus, things like that.
Hmm... That could be fun, actually. The general rulesets stay the same, but the subtler lore-specific mechanics that go along with those rulesets can be different on the different planets...
...
I think I've just convinced myself that there is a potential role for new planets to be meaningfully and mechanically distinct - even under the existing three-way split of PvE, hybrid and PvP - in a way that wouldn't just mechanically function as an extension to an existing planets.
I withdraw my objection.
The key thing here is that a new world would need to be more than just new content operating under the same mechanics. It would also need to involve new mechanics and interactions that aren't currently covered by the existing worlds... Because if they don't have that, they'd just be indistinguishable from an extension to an existing planet, and that would be kind of pointless and boring.