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    Posts made by Gothix

    • RE: Stats & Damage

      @target said in Stats & Damage:

      @gothix said in Stats & Damage:

      you can NOT rearrange your attributes once you have set them. Your attribute allocation is permanent.

      There will likely be stat respecs.

      I missed that comment by Prometheus. Original spotlight says that attribute allocation is permanent, but yeah, I guess they could add few respecs for people that "fuck it up".

      I doubt they will be something commonly available though. Maybe when some major patches happen, or something like that.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: "Capture The Flag" GvG contest in Open World

      @phaethonas said in "Capture The Flag" GvG contest in Open World:

      I have nothing more to say to a person who just wants random things added to a game, just because "they are fun"

      Just lol.

      Yeah, nothing more too add here I think.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Stats & Damage

      @unreal1985 yes we will be able to create several characters. This is confirmed. We do not know, however, how many yet exactly.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Stats & Damage

      @Unreal1985

      Yes, this is why choosing your attributes at character creation is most important thing to be careful about. Attributes affect power of spells from affiliated schools, and you can NOT rearrange your attributes once you have set them. Your attribute allocation is permanent.

      Check spotlight articles ( @Gofrit linked them, but you can find all articles by going to news section https://fracturedmmo.com/news/ ) to find out which attributes affect which schools of abilities. Also there is an extra bonus to affiliated spells if you bring a particular attribute up to max (20 points).

      This is for people that like to min max particular schools, vs the people that will wish to spread their attributes in balanced way, and make characters that can use all schools more or less equally effective. More specialized characters vs more versatile characters.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: The psychology of gaming

      @finland said in The psychology of gaming:

      @gothix schools have abilities if you want balance you have to modify the abilities. The school is just a name of a group of spells.

      But you don't have to balance ALL the abilities to balance 2 schools.

      If you see one particular school is more OP than others and people overwhelmingly using it, you just need to nerf a few of more used abilities to bring the "school" in line. Not all of them.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: "Capture The Flag" GvG contest in Open World

      @phaethonas said in "Capture The Flag" GvG contest in Open World:

      Your idea is not in line with the open world, sandbox concepts exactly because there will be no incentive to play what you describe, as well as there will be no repercussions regardless if you win or lose. As a matter of fact at instanced CtF you would have a leaderboard, now you won't even have that, or even if you have some kind of leaderboard it won't use an ELO system ...

      Do you understand a concept of FUN, between 2 guilds playing a game? I guess not, lol.

      There needs to be no leader boards, metrics or ELO system. People would play this for FUN...

      (I guess you would ban all RPers then too right? Because there is "no incentive"...)

      __

      And as I wrote, OPTIONALLY guilds could place A BET and play for some money from guild treasury. That is more than enough. Not everything has to have a leader board...

      The concept of this game is sandbox / fun / interesting activities. And this fits perfectly.

      __

      And the fact that this is a fun activity between 2 guilds, sandbox rules can fix any deviations.

      • Someone exploits by taking flag to unreachable location? Guild kicks that player, and restarts the event.
      • The whole guild supports their members "cheating"? No one plays with that guild ever again. (Remember, this event is started between 2 guilds by UI, it is not some random instanced game where you have no choice who you play against.)

      __

      Again, FUN as a concept. Not leader boards.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: The psychology of gaming

      @finland said in The psychology of gaming:

      @gothix the design is abit different from classic mmo here you can mix up every and will be really hard to balace 400^8 builds.

      No need to balance 400^8 builds.

      Just need to balance few schools, so each school is approximately equally powerful compared to each other. This is enough.

      People who will mix up schools that rely on different attributes are nerfing themselves like that anyway. So as long as schools are balanced so they are all equally effective, all is good.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: The psychology of gaming

      @evolgrinz said in The psychology of gaming:

      That is why you mostly see rock-paper-scissors balancing in games these days.

      "That is why you mostly see rock-paper-scissors balancing in BAD games these days."

      Fixed it for you. ๐Ÿ™‚ Good MMOs make sure that balance exists, even if it's challenging to accomplish it.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: parkour system/ะฟะฐั€ะบัƒั€

      Ultima VIII Pagan, 24 YEARS ago, isometric CLICK TO MOVE with climbing.

      1:35 attempt to climb
      2:12 successful climb

      ๐Ÿ˜Ž

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: "Capture The Flag" GvG contest in Open World

      @phaethonas said in "Capture The Flag" GvG contest in Open World:

      Your idea, won't work and is in direct contrast with what the devs want to do.

      This idea would work quite nicely, and it's not in contrast with devs open world philosophy at all.

      I clearly described (in details) how it would work, and there is not a single reason why it wouldn't (even you agreed that It could be played like that in your reply).

      --

      So you are basically just saying that, in your mind, it would not look well played in open world, apparently stating your personal dislike of seeing people running around open world with flags.

      But contrary to your personal dislike of seeing people playing CtF in open world, many other players WOULD enjoy that quite much.

      --

      (You still haven't described a SINGLE particular reason as to why it wouldn't fit into open world. You just wrote "it doesn't fit..." but not a single concrete reason about why. So if you plan to write more replies, please DO write a specific reason for why you think it wouldn't fit.)

      (let me help you) Examples: you wouldn't like to see people with flags running through open world because it would be aesthetically unpleasing for you, OR you think that ALL open world games should include randoms and that not a single open world game should in your opinion be only between guilds. (Stuff like that.)

      Do not just say "it doesn't fit, it won't work, it's not how devs see it..." those are not arguments at all.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: AFK activity in game ? (ex: fishing)

      Problem is people feeling forced to leave characters online and AFK with such activity. Otherwise they will feel like missing out.

      It creates psychological pressure and unhappiness with the game.

      Also rises your electric bills. ๐Ÿ˜‰

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: parkour system/ะฟะฐั€ะบัƒั€

      @frequencyzero said in parkour system/ะฟะฐั€ะบัƒั€:

      I'm not so sure parkour works in games with isometric perspectives though? At least haven't seen it implemented outside the occasional dodge-roll or dash system.

      Even Ultima VIII Pagan (loong time ago) had elements of parkour. Your character could jump and climb on stuff if he was in reach. He would jump and if there was an edge to grab he would try to pull up and check if there is enough of surface to stand on, if no would fall back down.

      And that was like decades ago. ๐Ÿ˜‰

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: OST Update - Main Theme V1

      I'm not musician to give as nice analysis like @Rehmius but I can say "Good stuff!" ๐Ÿ™‚ I like it.

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Kickstarter packs

      What he meant was, yes the packs will have alpha and beta access.

      We do not, however, know if some of the packs will be limited or no.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: The psychology of gaming

      It's not about individual spells, it's about schools.

      Schools need to be (generally) balanced between each other so we would not end up all going warfare cause it's OP compared to other schools (for example).

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: AFK activity in game ? (ex: fishing)

      I am against any AFK activity.

      Players then feel forced to leave PCs turned on, and leave character AFK to do this activity to not "miss out".

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: What's about "No grinding" system

      "No grinding" does not mean that you will be able to slack and do nothing.

      "No grinding" just means that you will not be required to do the same action "10,000 times". So you will not get assignment to farm thousands of mobs, or collect a tons of wood.

      Instead, you will get a lots of different tasks, so you do not get bored by doing "same thing over and over".

      Also (hopefully) many tasks will require skill, instead of just skill-less time drain.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Suggestion: Demon Bone Armor/Weapon

      If you kill a human - you can collect bones and make a bone armor.
      If you kill a beast man - you can collect fur and paws and make a shamanic style furry armor.
      If you kill a demon - you can collect his blood and shadow (by using magic) and create a shadowy armor with blood permanently dripping from it.

      1. This could be done by any race.
      2. It could OPTIONALLY influence your karma (or not).
      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: How to share to facebook?

      The problem might be if a user edited his settings inside Facebook, completely disabling platform applications and disabling an ability for his Facebook to interact with external API on sites (so sites can not use plugins to link with users Facebook).

      However this is not done by default (by default everything is enabled) so if user didn't do this, that should not be a problem. And if he did, he should really know what he did. ๐Ÿ™‚

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: "Capture The Flag" GvG contest in Open World

      @phaethonas said in "Capture The Flag" GvG contest in Open World:

      @gothix said in "Capture The Flag" GvG contest in Open World:

      @phaethonas said in "Capture The Flag" GvG contest in Open World:

      You are describing instanced gameplay in the open world. Just because you moved it in the open world, doesn't make it any less "instanced gameplay".

      I am now quite sure you haven't read my post at all. o.O

      If you go and actually read it, you will see guild settlements proposed as flag starting points, and ending points (opposite guilds settlement). You will also see that event starts when guild (their leaders) activate it (similar to activating guild war).

      Everything else remains like in CtF, with just a notion that guilds must be aware that it's open world out there, so others might interfere, but it's sandbox, so that's ok.

      I read it and I explained why it doesn't fit the open world mechanics/concept. What you propose is not intergrated into the open world.

      And how exactly it's not?

      Guild settlements - ARE in open world (they can be used as flag points) (for example, flag posts placed in middle of guild settlement)
      Players - ARE able to run through open world with flags
      Players - ARE able to drop flags in open world (to ground as item) and other players ARE able to click on that flag and re pick it or return it to base (same like in instanced CtF, no difference there)
      Score - CAN be calculated, same like score from guild wars can be calculated
      CtF event - CAN be started from same UI that guild wars are started from

      So there isn't a single reason why CtF wouldn't be able to run in open world.

      The fact that YOU (personally) wouldn't enjoy playing this in open world (where other people might interfere) is another issue. It does not mean that CtF can't be placed in open world, it just means that YOU yourself wouldn't enjoy it being played like that (which is again not a problem for anyone else, not everyone has to like everything).

      I, on other hand, would enjoy it very much. CtF being in open world, with extra danger from other random players interfering, would bring me a lots of fun and enjoyment. I love PvP, and open world CtF (with all the extra danger involved) sounds awesome to me.

      So instead of saying that CtF in open world can't be played, rather say what you really mean, that YOU (personally) wouldn't enjoy playing CtF in open world (with extra risk involved). I myself, and many others, would enjoy playing it like that very much.

      posted in Discussions & Feedback
      Gothix
      Gothix
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