@BitterLoD said in Progression / Learning system discussion:
I know this will be probably an unpopular opinion but ....
I want to say thanks, BitterLoD, for posting what you knew wouldn't be a popular opinion. Your opinion matters, whether or not it's generally shared. God knows being popular and being right are not the same thing.
I wonder whether any of the replies to your post caused you to feel any differently?
There's SO MUCH going on in the Fractured world already and we don't even have the other planets & toonspecies yet! My personal experience is that my little toons find lots to do without even leaving town
I get the crops watered, harvested, and bagged.... do some crafting/enchanting to upgrade my gear... look around for folks to go adventuring with.... travel to the place where the supplies or mobs we need are... hours go by way too quickly.
As far as skills & talent points go, my experience is that the starter skills for my fighter toon work as well as most of the skills I'd kill mobs for, tbh. The fighter toons need good equipment more than extra skills. Talent points for STR and CON buffs are where I focus, but again, I haven't needed to max anything to be viable so far. There's no squishiness to be overcome, as in most rpg for new PCs, so grinding xp to level isn't a thing.
It may be that grinding xp to level is your jam. Nothing wrong w that, but if so Fractured might not be your game. I really hope you'll play the next few alphas to see whether developments head in a good direction for you.