I pledged Patron. Just seeing what my cashflow looks like and then I'm upgrading to Knight. When the upgrades go live on the website I'll probably go Immortal.
Best posts made by Aurellas
RE: Pledge Packs Are Going... With A Sale!
I'm not going to argue with anyone, but what I will say is:
I backed right at the beginning as a Knight. A month or so before the sale I upgraded to Immortal, so I missed the sale. I could be miffed, but I'm not, because:
I've been here since December 2017. That has assured my place in the the Top 100 of the Foundation, so (and I guess it doesn't matter now) I was part of the Pre-Alpha. It had bugs, yes, but that was the point. To squish them. What they offered me during that test was enough to show me that the Foundation of the game itself warranted enough trust from me to get me to upgrade to Immortal.
Everyone now has access to the Alpha tests as long as you have the appropriate pack. If you buy now, at the discounted price, you lose access to the previous test, as you missed it. Sure, it wasn't much, but it's a proof of concept. And it was never sold as anything else.
I'm getting lifetime free VIP, whatever that may entail, but that's beside the point. I am guessing that that value will be measurable in the future.
Due to my early entry into the Foundation, I've seen a shit ton of communication from the Devs, and especially from Specter. His replies have always been grounded in reality, and backed up with previously announced facts. What I'm getting at is that all promises so far have been kept, which is why I supported. Never have they said they WON'T have a sale, but they have always said that the time it would be offered is finite. The Kickstarter campaign is a year old I think, and we are STILL getting the cheaper prices, so I could budget for almost a year.
To be completely honest and truthful: I had expected there to be a sale at the end of the pack lifetimes. Due to a little FOMO, I bought the Immortal upgrade because I was afraid the packs would be sold out before the end.
Anything future packs akin to mine gets, I automatically get as well.
I won't devalue anyone's opinion. Everyone's value and mileage will differ. I don't know what the difference in pricing is due to the sale, but the crap ton of free cosmetics I get with the Foundation, the amount of (perceived) value I get from the Dynamight Gold in my packs, as well as the VIP and Carpenter Contracts, cosmetics and so forth, makes me feel valued by the Devs. For me, I'm just happy more folks are buying in.
Now, if the Prometheus really wants to add unlimited value to the packs, I wouldn't say no to a cape. Purple or Red or Black with Gold Trimming will work. Even Silver Trimming is okay. I know the devs are working on it secretly. It's coming. I know it. Hopefully I've kissed enough arse to make it happen.
All jokes aside: Normally something like this would have left a sour taste in my mouth, but in this case, because of the insane value we already have received just for being part of the community, and because we get all the previous packs' content as well, I just can't be. My experience with Dynamight and with the community has just been TOO positive.
RE: People who buy a founders pack today get more than yesterday
On a side note, I was wondering why people were buying the Founder packs and mine showed unavailable.
Then, checking "My History" page, I see I have been granted access to all the items in the Founder's Packs, as was promised.
I just though I'd post this here if anyone wondered. It was probably discussed somewhere but I couldn't for the life of me find it.
I had initially thought that we would get Gold from all prior packs on top of our pledge pack's gold, but I think I misinterpreted it. I did receive all the gold and items I paid for though. I upgraded during the discount sale to Immortal, and looking at the overall package, I believe I got great value for my money.
That said, OP's thread has given us a few insights:
- Dynamight does not shy away from discussions, and are quick to rectify the situation, and big enough to admit mistakes.
- As far as I've been affected, I've not been overpromised and underdelivered on anything.
- They engage with their community in such a way that no one feels undervalued or victimized for their opinion, which is very professional in my opinion.
All this culminates to only one logical conclusion, and I'm sure you all will agree: We can trust them if they start a Kickstarter for funding the development of Real Capes. The cost per cape is irrelevant. I know they will only use the finest materials and highest quality tailoring.
Will we be getting capes in game? I believe so. Dynamight won't forsake the biggest and most vocal part of their community. Red or black with Silver trim, or Purple and Green with Gold Trim? It matters not. Dynamight will deliver.
I'm quite sure that right now, deep in some secret basement of theirs, old Rumplebuttskin is busy toiling away spinning straw into gold with his Centrifuge-powered loom.
All this is fact. A fact I just made up, of course, but a fact non the less. It may be ungrounded and unfounded, but spread something around long enough and it will gain traction.
Capes are pretty great. I like them, and secretly, you all do too...
RE: The Fractured Pre-Alpha Is Coming!
I'm also in the Top 100, and didn't get an invite. I've been active almost every day for a year, and did not get a first wave invite. Do I mind? Not in the slightest. I will get into the Pre-Alpha at some point.
I know exactly why I'm not in the first wave.
I'm not that technical in my analysis of the game and it's mechanics. I think that's the simple answer and I firmly believe it to be correct. The first 12 that came into the game would have been some of the most active, yes, but that means diddly squat. What would be the point of letting the Top 12 in if they have nothing constructive to add? Sure, they might have. I'm not taking that away.
But consider this: These 12 people need to be able to enter the game, look at the technically broken parts and mechanics, and deliver feedback in such a way that DS would be able to look at the core of the game's performance and mechanics and fix the worst ones for when the rest of the players get into the Pre-Alpha.
It's hard to test mechanics and game breaking bugs if you can't log into the game, or the lag is so bad you can't even move. The game play we've seen so far had 2 people in it, and possibly it wasn't even online, but a closed private client. So 12 technically savvy people would be able to test the game on the live server and have maximum stability before the rest of us get in.
If you look at some of the posts in the Forum, these guys and girls go into mechanics and stuff that I can't even fathom. That's what an Alpha, and even Beta tester should be. Later tests should be about stability when the core mechanics of the game are fixed to a point where only minor annoyances crop up. I'll be the guy reporting on a glitched tree. They should be the people reporting that: "When casting magic missile, the i-frame on my casting causes player x to be able to hit me with his axe because I can't cancel out of casting fast enough to capitalize on re-casting for my ally to chain into his rock-wall combo." See? I can't technical test for crap.
I don't think it's worded as well as it should be, but what it comes down to is that I'm certain that DS has chosen who they believe will break the game wide open for them to fix it, so that the rest of us will have a better experience overall. Favoritism? I can't think of a single instance where DS has shown they stoop that low. And if they do, they will screw themselves over, which they would not do. Customer Goodwill these days is an extremely valuable asset in gaming, especially for indie studios.
Until proven otherwise and we see what was posted in the Pre-Alpha forum, I am choosing to believe that DS is making choices based on which players would benefit them the most. I'm almost guaranteeing that some of those posts in the Pre-Alpha forum I wouldn't even understand. Also, I'm thinking the first 12 aren't having much of a blast playing. There must be tons of poop hitting the fan. Internal testing and live testing are worlds apart.
I'm not choosing sides or taking anyone on, but until we see otherwise, I think we should refrain from jumping to conclusions. Besides, it's a 2 week difference in timing. Let's rather keep in mind that this is for the game's betterment.
We did it! All stretch goals reached.
180,047 Euro raised!
Thanks to that last backer!
Edit: I heard somewhere that once we reach 200,000, the Devs will send all backers a real life cape. I made this rumor up justnow, but I still heard it. Devs, please say it will be so!
I will wear it always.
RE: The Keepers
@theskibum Thanks a lot for the reply! Appreciate it!
What I'm hoping is that because this game centers heavily about the pursuit of knowledge, that we can create a group of people interested in discovering all the hidden bits and pieces of the various worlds.
The fact that you responded gives me the idea that you, like me, must have wandered through various MMO worlds, and stopped to ask yourself: "All of these open expanses, areas and possibilities, and there is nothing to do!".
I remember the last MMO that I placed my hope in (Bless Online * chortle* ) : The world looked vibrant and alive, and I was itching to get lost in the lore of the world, trodding off the beaten path to find exotic creatures, treasure chests, hidden alcoves, secret books, wandering merchants and so forth (ESO and WOW does this well though I don't really play them). But as I soon discovered, there was nothing, and it left me severely uninterested in the world itself.
I can forgive an average game with an excellent world. I do believe one of the reason WOW does so well, is that people play for the world itself, not necessarily the game. People create a "home" in the game to which they keep returning because the world itself keeps giving the more time you invest.
Fractured, it's lore and it endless variety of growth possibilities make it a veritable treasure trove of possibilities, and the fact that we can gain knowledge and character growth from exploring makes me think there might be a future for this type of play.
But as the game develops and evolves, the Guild would have to adapt as well. But we'll see from there. Basically I'm trying to build a community that's looking more towards finding and building out the lore of the game rather than just blindly walking around playing the game as is usually the norm. In this way, I believe we can create a way more engaging play style, allowing us to come back for the community first, game second.
I do feel like i'm rambling here but I hope it conveys some form of an idea or intent?
RE: Foundation how level to 200
I've been here for over a year, and am now level 215. I've actually just won my first Community Engagement Contest.
So effectively level 210 without winning anything. It can be done.
Be sure to:
- Post daily when the quest resets.
- Read all blog articles.
- Share all the blog articles on social media.
- Read all newsletters that get sent your way.
- Create your hero profile and join a Guild.
You get daily points even if you don't log in and it builds up over time.
One of the reasons why I feel these developers deserve our support is because of this Foundation idea. They are effectively rewarding us for (possibly) doing nothing. Those who do advertise for them, get stuff. Those who back them financially get stuff.
They understand the concept of good marketing, and nothing is more powerful, even today, than word of mouth.
But to get to your original question: Keep going, and you will reach 200. The devs won't just announce "Hey! It's shutting down tomorrow!". We'll have ample time. Just log in everyday and engage. Ask questions. Go mad! The devs are watching and they will pick up that you are trying to become a pillar of the community.
Good luck and keep at it!