@Farlander said in What challenges should guild alliances face?:
The reason I'm posting in this thread is because I don't want to see friendly fire and collision. There are too many ways to exploit those game mechanics to grief. I haven't seen much in the way of resolving those problems other than "deal with it this is a hardcore game not meant for carebears". I will push back as well until I see the final product has ruled it out in the release as long as others argue for it.
The argument that I need to go play some single player game is the same argument used by players for decades in mmos when they want the ability to kill other players willy nilly I will throw this at you, if you want to go grief and kill players at your heart's content go play a free server where like minded players have set up those rulesets for you. I'd suggest UO Outlands. They actually promote reds/greys or at the very least don't impost harsh penalties. I've paid for this game just like everyone. I have as much a right to try to mold it to my liking as anyone else.
I also don't want to see some 13 yr old decide to go on a town killing spree because he's bored and jeopardize an alliance. Some of you are arguing against alliances and I do agree they can be no fun on the receiving end. I'd rather see caps than rules that make alliances near impossible to maintain.
I want to clarify: no one here has said you “need” to play single player games. No one here even advised that you do so.
What was said is that the only way to eliminate griefing or the possibility of griefing is to play games that don’t involve interaction with other players or allow PvP, which is indeed a fact.
We both agree that griefing should be highly deterred by game mechanics. Where we differ is that I think the game should attempt to do this in a way that doesn’t needlessly betray its sandbox premise.
You absolutely have the right to advocate for whatever changes you think would make Fractured a better game. No one is trying to suggest otherwise.
But in fact, it was you who tried to prevent me from suggesting changes to the game:
“Everyone is so worried about these large alliances taking over everything. If this is a problem for you just join one. Most large guilds don't have very strict rules. They can't because it is too hard to control and enforce them. Most just say "have fun". It's a source for grouping and finding others to do things with. If you don't like one group move to another. If you want to be in one with your friends only then make an alliance with a neighboring large guild.”
That’s what you told me on the previous page in your first post in this thread.
I respect your right to suggest changes or additions to the game even if I don’t agree with them. Please do the same for me.