We're unable to complete our shrine because we can't physically drop the stones on the incomplete blue torches.
We're unable to complete our shrine because we can't physically drop the stones on the incomplete blue torches.
Remember, remember the 6th of Augu -
Never mind. Welcome to Fractured!
I'm still getting used to the coding of these forums, so I can't quote your post in pieces like I'd prefer, but I think these suggestions are excellent!
I think the developers are thinking along the same lines. The Town & Politics Spotlight article, for example, mentioned that the Governor will be able to command the town's militia "for defense and patrolling purposes."
I gave some recommendations in my thread for aspects of the guild management system/user interface. I agree that Guild Masters should be able to customize ranks and permissions that align with the style of the guild itself.
But all of these sound awesome and would allow for very nuanced conquest and ruling mechanics. That's precisely why I wanna play this game; it's one of the few to distinguish conquest from actually ruling.
Alexian, Governor of Zenith. We're a rank 6 city with palisades unlocked, yet this is the error I get:
@FLeaLoD said in Roadmap To Fall Alpha 2021:
Thank you for the update.
A penalty for a PK on death or capture might include all or some of the following (I realize some are already implemented):
- Jail time and its cost
Thanks,
FLea
Agreed on the jail time and costs. I've been a vocal supporter of prohibitively expensive jail time for captured criminals on Syndesia.
Conceptually, the bounty system is a really cool form of content creation. I love the idea of brigands, highwaymen, bandits, and all other range of criminal scum having the means to conduct nefarious business on Syndesia... but there should be meaningful consequences that deter rampant, widespread criminal griefing behavior.
Since bounties have to be posted, accepted, and successfully achieved (i.e. you have to find the target and subdue them), there's a lot of effort and cost that goes into neutralizing criminals. Consequently, the time and bail cost should be prohibitively expensive so that criminals think twice or thrice about engaging in their misdeeds.
@Farlander said in Guild UI/management:
I would say something like UO would be nice. The free server UO Outlands has a really nice guild structure. One thing I didn't like about UO was having to guild people at the guild stone. As a gm for 7 years I got tired of being chained to it. I literally had to sit at the stone some days guilding for an hour or two. I much prefer allowing officers you assign being given that ability as well. UO also crashed after about 100 members or so. The stone menus were not made to handle too many players. I would assume most large guilds in games today number in the 100"s, so the guild functions needs to be able to accommodate very large guilds and still be manageable.
I never played UO. I did dabble briefly, quite recently, in Mortal Online and it seems that their guild UI is similar to what you describe of UO's. You have a guild stone in your guild hall and that alone is where the bulk of the administrative features can be accessed.
Honestly, I'm content for Guild Masters or Governors to go to the guild hall or city hall to perform most of their bureaucratic functions. Some should be accessible all the time, of course, but it would make the game more realistic and add purpose to some of these symbolic buildings.
@Tuoni said in Guild UI/management:
Customable ranks and permissions are really nice to have. Guild bank system is really important to implement well and maybe something what guilds can upgrade with time. It will need several customable tabs with permissions. One very important tool is logs, which tolds who took out/put in what and when. Albion did not have any of these guild QoL features at the time of release and it was a nightmare to try management the item economy. It burned some officers pretty fast, when placing one chest for every member in different guild islands and then creating a map from that and keep it also updated just to keep track who has contributed..
Agreed with the customizable tabs, ranks, and permissions. One type of log that AO is still missing are member activity logs. People would randomly join or drop out of the guild when I was offline and I'd log in one night and have 88 members and log in the next morning and only have 86 and not have a damn clue who was gone.
@PeachMcD I tagged both of them in Discord when this post was made.
@GamerSeuss Respectfully, I think the more probable and costly risk to Dynamight and Fractured is the flipside.
In MMOs with PvE and PvP content, PvE-focused players tend to radically outnumber their PvP counterparts. History is littered with examples of dead or dying MMOs that don't meaningfully constrain griefing. Griefers can't be trusted to curb their own excesses.
To avoid that fate, Dynamight must prevent widespread griefing on Syndesia by imposing systemic constraints. For these constraints to work, the consequences for captured/jailed/defeated griefers must be meaningful. In a game where you respawn after death or can log into an alt, the only meaningful consequences I can think of are (1) restricting player time and (2) prohibitive financial cost.
Yes, captured/jailed/defeated griefers might rage!quit as a result of these consequences... but the number of people who might rage!quit if griefers aren't hemmed in is much greater IMO.
@Bardikens said in Guild UI/management:
The customization of ranks and titles, even if it has no bearing on the game, is paramount for immersion imo.
Exactly. Some people may obsessively tinker with them!
@PeachMcD said in Meridian's capital - a nexus of community, diplomacy & trade:
Sounds like the Beastling Pack will want to have a shop set up there to connect off-world folk looking to travel to Arborea with our 'Happy Trails Crew'
Meridian looks forward to engaging with the Beastling Pack in both the Syndesian capital and @LilCassiopeiaโs Arboreus settlement.
Vandiir is a vibrant community and one of the preeminent factions in Fracture's current community. If you're looking for a strong community dynamic and fellowship, check these folks out!
Like some other games before it (including my oft'-cited reference, Albion Online), Fractured advertises that its vast area, diverse environments, and local economies will likely require ambitious guilds to send trade caravans across the map.
Albion promised something similar and never really delivered. What are your thoughts about how Fractured's developers and players might succeed where other games failed and deliver on this particular promise?
Glad to see the thread's up and running, Governor @LilCassiopeia!
@Xzait, I assure you Dรนath will be as fun as it is ambitious. Cassiopeia has a strong vision for the town and the game; Meridian's glad to be part of it.
My Arborean guild will look forward to doing business with y'all
Likewise.
@Farlander said in Writing books?:
UO had the same thing. You could use inscription to copy a book. I would use these for guild recruitment. I also had a book for guild rules. I would just hand them out to new players lol.
Clever use of the mechanic.
Apps like Discord and Guilded make some of these superfluous, but since Fractured is pitching itself as a hardcore sandbox MMO in the style of UO and others, I hope the devs include features like these and heavily incentivize their use.
It would be cool to add to the world building by writing books, though. The devs envision a game where players years from now can stumble across the ruins of previous player settlements and build their towns over them. It seems appropriate then that players could find player written books describing figures and guilds and battles from months and years past.
Hi @slumwav! Check your private messages.
Update: I've rewritten and clarified the "How Does Meridian's Government Work?" section.
@Jetah said in Writing books?:
until you read a book and it's nothing but furry porn.
..................................................you say that like its a bad thing
Should clarify that that's a joke.
Meridian is looking forward to the Alpha test at the end of the month. Can't wait to see you all in-game!