@PeachMcD said in Meridian's Spring 2021 Alpha test feedback - OPEN DISCUSSION ENCOURAGED!:
So many great points in this post, @Alexian! Thanks for taking the time to put it together. I agree with most of what you lay down here - with the @GamerSeuss proviso about harbors/boat travel being used for intercontinental travel, and at a certain level of risk.
You're welcome! And agreed.
Wanted to highlight that last suggestion and amplify. In tests so far, I've found there is almost always a dwelling constructed near the entrance to combat hot spots, with a hearth sometimes set to 'public' use. Those kindly souls deserve recompense, imo.
My house, this test, had a public hearth and even a public chest - with food, bandages, herbal remedy, rope and old gear available to any stranger wandering in nekkid cuz they got mobbed or ganked or whatever.
I saw a post (was it GamerSuess?) about a 'tip jar' feature some other games have coded in - adding that to my home, or to one of the hot spot 'recharge' dwellings - would be a sweet way to enable & reward generosity without putting a price tag on everything.
Thanks for adding a personal anecdote to emphasize the importance of this recommendation.
As we know, many Fractured players advocate for gameplay loops that aren't overly attached to cities and guilds. And though I believe that cities and regions and the content they generate are the most important/endgame content in Fractured, I think it would be nice to offer solo players and small groups the option to claim and run homesteads/taverns/farms outside cities throughout the land as waystations, rest stops, and points of interest.
Perhaps they would still owe some sort of tax or maintenance fee to their region/reigning city, but allow for quasi-independence.
Thanks again to everyone putting in their two bits to improve an already cool game.
Agreed! Thanks, all. Keep it coming!