They mentioned in one of the feature articles something about seasons, and having some sort of survival aspects in the game. I think this could be used as an interesting mechanic to help balance things. Say, for example, you're in a cold environment or it's winter, it may not benefit you to equip the highest defense armors because they maybe they don't keep you warm. They already mentioned also that each season would be a week long, so if the seasons had an impact on what sort of armor you could wear, it would push people to have to change their builds on an almost weekly basis just to account for the weather.
CursedReaper
@CursedReaper
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Best posts made by CursedReaper
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RE: An MMO Free of Levels and Classes?
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RE: NPC Age
I really like this idea, especially when it comes to more magical creatures. Dragons for instance, generally get stronger as they age. It would be a balancing act with spawn rates and farming though, but I like the idea that people would have to balance that.
As far as creatures gaining different abilities as they grow, that could also play into the knowledge system. Maybe there's a skill we can only learn by fighting an elder of a certain species since that's one of the ways to learn about new skills.
Latest posts made by CursedReaper
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RE: Combat Targeting
@islesofurth like damaging an undead by targeting it with a healing spell possibly?