Daily post
Posts made by CursedReaper
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RE: Combat Targeting
@islesofurth like damaging an undead by targeting it with a healing spell possibly?
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RE: [A2-1]Day 1 Gameplay
Your suggestion on the slowing down gameplay with the knowledge system gave me an idea.
What about having a soft cap on knowledge for things? Like say you hit max on wolves, but then go hunt goblins for a few days. While you're out hunting goblins, you're "forgetting" about wolves, so your knowledge on them slowly drains to be like 75% or so. That way your character stays fresh on the things that they're constantly doing while growing rusty on things they haven't done in a while.
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RE: NPC Age
I really like this idea, especially when it comes to more magical creatures. Dragons for instance, generally get stronger as they age. It would be a balancing act with spawn rates and farming though, but I like the idea that people would have to balance that.
As far as creatures gaining different abilities as they grow, that could also play into the knowledge system. Maybe there's a skill we can only learn by fighting an elder of a certain species since that's one of the ways to learn about new skills.