I believe it encourages multiplayer. Instead of changing my kit entirely (with terrible stats since I am a gladiator) I just ask if there is a mage who wants to hunt wisps. It encourages to get along which is even more important in this game. I hope there will be more enemies like that, and ones that are also physically immune.
In my perfect scenario, you would have a wisp and a mob that ignores magic. So yeah, I do like the idea. It makes grinding and normal mobs unique and fun to fight, and as I mentioned, encourages to team up instead of pulling a lone wolf.
SakuTheMedic
@SakuTheMedic
Just a huge RPG fan. Always down to try new and old games alike.
Best posts made by SakuTheMedic
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RE: Physical Immune enemies should be removed.
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RE: New Order in Beta/EA2023: Terra-Town "Feyholde"
I'd love to build a tavern in that town, best one across Myr!
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RE: mage spells limited to cloth armour?
Well, you can be a lot, but we still need rules and regulation, it is important for balance. Higher/tougher armour makes you tankier, so you shouldn't be able to burst as well. Also, it makes sense from an RP standpoint of things, but that is a different topic.
Also, you can have medium armour and still a full set of spells at your disposal, I believe you just haven't found them.Also I have a battle mage set as a gladiator. One for damage and one for CC. I think you just didn't spend enough time yet to see what you got at you disposal.
And again, limits are needed cause rules are necessary.
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Melvins Retreat
A young traveller slumps over near a tree. The Heartwood didn't treat him well. He expected his journey to be full of glory and success, but fate wouldn't have it. Bruised and broken, the defenders of the forest stopped him in his tracks and depleted his resources. His grumbling stomach hurts, maybe even more than his wounds. But he didn't have time to think about it, as the stomping of his followers grow closer and the howling of wolves haunt him. He forces himself to keep going, but willpower could only get him so far. He got lost a while ago and his hope for salvation as dwindling. But just about when he considered just laying down and finally falling asleep, he sees a gleam in the distance. He struggles on and ends up near a small cottage. The smell of cooked food invigorates him and out of the cabin stepped a man with a surprised look. It quickly changed into a big grin, and with a loud voice, he proclaims "You look tired, care for a meal and some rest?"
Melvins Retreat is a small house (and so to be a chain of taverns) near the Heartwood forest offering supplies and a resting place for everyone travelling. The Heartwood is a central point of the map and has several tough foes that can quickly overwhelm one and deplete their resources.
To make it easier for people to reach their goals I created a place where one can reconsider and gear up. Including a public chest with useful gear for the travels and a fireplace to regain energy.I wanna push for a supportive community and wanna do my part, so I am doing part. And I already saw some people being sceptical and nervous, thinking it was some elaborate PvP trap. And I understand that people don't have a reason to believe otherwise, so I'd advice not to join a militia. I haven't either. Let's have trust in one another and not be afraid to connect. Excited for any visitors that may show up. Good luck and lot of fun in this test phase.
(The coordinates and a screenshot of the location)
Coordinates
( -358 w / -1296 N )
Latest posts made by SakuTheMedic
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RE: Adding Fast Travel Planet to Planet... Your Opinion Matters!
I was under the assumption that travelling to other planets is done via "comets" that pass at certain times, which I considered to be the best idea, but I could be wrong.
About the gate Idea, I'd say make it as hard as possible, maybe even something for the "rich & powerful". This game appeals to me because of its difficulty, and like someone already mentioned, making things simpler/easier is usually that takes the fun away.
So yeah, assuming the first thing I mentioned was false or outdated information, I'd say make it really hard. -
RE: Physical Immune enemies should be removed.
I believe it encourages multiplayer. Instead of changing my kit entirely (with terrible stats since I am a gladiator) I just ask if there is a mage who wants to hunt wisps. It encourages to get along which is even more important in this game. I hope there will be more enemies like that, and ones that are also physically immune.
In my perfect scenario, you would have a wisp and a mob that ignores magic. So yeah, I do like the idea. It makes grinding and normal mobs unique and fun to fight, and as I mentioned, encourages to team up instead of pulling a lone wolf. -
RE: A question
Well, there are a few abilities that increase your movement speed. Also, the paved road increases your movement speed drastically. Mounts aren't implemented in this test phase and there is a short-range teleport, no fast travel.
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RE: Cool game but
I consider a ping of 80-100 ms totally acceptable, especially considering I am from the EU. Also, I am getting 140 to 150 FPS on Ultra while out exploring and got 50-70 only in the town while crowded. So it seems more like a hardware issue on your end, but I could be wrong.
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RE: New Order in Beta/EA2023: Terra-Town "Feyholde"
I'd love to build a tavern in that town, best one across Myr!
-
RE: mage spells limited to cloth armour?
Well, you can be a lot, but we still need rules and regulation, it is important for balance. Higher/tougher armour makes you tankier, so you shouldn't be able to burst as well. Also, it makes sense from an RP standpoint of things, but that is a different topic.
Also, you can have medium armour and still a full set of spells at your disposal, I believe you just haven't found them.Also I have a battle mage set as a gladiator. One for damage and one for CC. I think you just didn't spend enough time yet to see what you got at you disposal.
And again, limits are needed cause rules are necessary.
-
Melvins Retreat
A young traveller slumps over near a tree. The Heartwood didn't treat him well. He expected his journey to be full of glory and success, but fate wouldn't have it. Bruised and broken, the defenders of the forest stopped him in his tracks and depleted his resources. His grumbling stomach hurts, maybe even more than his wounds. But he didn't have time to think about it, as the stomping of his followers grow closer and the howling of wolves haunt him. He forces himself to keep going, but willpower could only get him so far. He got lost a while ago and his hope for salvation as dwindling. But just about when he considered just laying down and finally falling asleep, he sees a gleam in the distance. He struggles on and ends up near a small cottage. The smell of cooked food invigorates him and out of the cabin stepped a man with a surprised look. It quickly changed into a big grin, and with a loud voice, he proclaims "You look tired, care for a meal and some rest?"
Melvins Retreat is a small house (and so to be a chain of taverns) near the Heartwood forest offering supplies and a resting place for everyone travelling. The Heartwood is a central point of the map and has several tough foes that can quickly overwhelm one and deplete their resources.
To make it easier for people to reach their goals I created a place where one can reconsider and gear up. Including a public chest with useful gear for the travels and a fireplace to regain energy.I wanna push for a supportive community and wanna do my part, so I am doing part. And I already saw some people being sceptical and nervous, thinking it was some elaborate PvP trap. And I understand that people don't have a reason to believe otherwise, so I'd advice not to join a militia. I haven't either. Let's have trust in one another and not be afraid to connect. Excited for any visitors that may show up. Good luck and lot of fun in this test phase.
(The coordinates and a screenshot of the location)
Coordinates
( -358 w / -1296 N )