People who buy a founders pack today get more than yesterday
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What I do wonder is... “why” is it worth killing that monster/boss with ranked up spells? Since mobs are clearly not the source of “high end” uber pwn weapons, what’s the point of killing them?
They’ve also stated no gear will be inherently rare right? So I can’t imagine a super hard boss would be the source of some crafting material
It’s probably already something I read and forgot. Too many projects vying for my attention haha
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@Gothix said in People who buy a founders pack today get more than yesterday:
@Tuoni said in People who buy a founders pack today get more than yesterday:
I am actually getting quite concerned about the whole project atm. In MMORPGs the RPG part and especially character progression is one of the main cores.
You have no reason to be concerned. The core is safe.
Well I could be more precise and mention vertical progression. Horizontal is more like "progression", it does not feel like you are getting forward and actually you are not. So the core of RPG part is not safe.
I am personally very disapointed about those changes towards pure horizontal mentality and how too many aspects feels now pointless without any reasonable progression. It is not just the the abilities, but what I have lately red about gear and crafting too. Nothing appealing there if almost everything is just bland equal. Blaah.
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Changes? What changes.
They’ve always been about pure horizontal progression.
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@Tuoni said in People who buy a founders pack today get more than yesterday:
@Gothix said in People who buy a founders pack today get more than yesterday:
@Tuoni said in People who buy a founders pack today get more than yesterday:
I am actually getting quite concerned about the whole project atm. In MMORPGs the RPG part and especially character progression is one of the main cores.
You have no reason to be concerned. The core is safe.
Well I could be more precise and mention vertical progression. Horizontal is more like "progression", it does not feel like you are getting forward and actually you are not. So the core of RPG part is not safe.
I am personally very disapointed about those changes towards pure horizontal mentality and how too many aspects feels now pointless without any reasonable progression. It is not just the the abilities, but what I have lately red about gear and crafting too. Nothing appealing there if almost everything is just bland equal. Blaah.
I think we also need to consider, that the game will be tweeked to make it fun and feel worthwhile, and if something is not working it will be changed (hopefully)
worrying about the system before its even created (when in fact it could be amazing) is a little odd, i think before we say, yeah this is pointless its not for me, whatever
we should at least let the devs make there system. and test it at face value
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@Xzoviac lol that what I said before they changed spells from 3 level to 1 level...
But a very vocal minority persuaded them to change from 3 to 1 before the system was created or tested.
I fear the same non progression system to be boring and under rewarding.
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@Pluto said in People who buy a founders pack today get more than yesterday:
Since mobs are clearly not the source of “high end” uber pwn weapons, what’s the point of killing them?
They will be source of materials that you will need to craft and customize weapons.
No mobs killing = you will not be able to tweak your weapons to be "more powerful" against different particular monster types.
Tweaking stats around does indeed make your weapon more powerful for specific situations (regardless of total amount of stats remaining equal).
@Tuoni if you still claim that horizontal progression doesn't make your character more powerful (having more spells to chose, and more utility) then you apparently do not grasp the power of horizontal progression.
More spells, and more utility makes your character A LOT more powerful.
Unless someone is a type of player who doesn't want to change decks... and just wants to walk around with 1 deck everywhere, and just grow this particular deck in power, because lazy (dislike) to change decks (for which i have a strong feeling that everyone against pure horizontal progression is because of this particular reason), and thus making excuse how vertical is needed for "game to be fun", when in fact they just want to walk around with same deck everywhere without ever changing it.
Perhaps, having to put in some thought and tweak things around intimidates some people? Perhaps its just being lazy in games, and desire to walk around without changing decks often? I don't know, but regardless, if that is what people are afraid of, I have to remind you... this game is designed with "deck changing" in mind for players to be more effective in various scenarios. Players will need to change their decks around if they will wish to be more effective against different monsters and players encountering them (the game is promoted as such since the start of development).
Walking around everywhere with just one deck will simply not cut it.
And if someone does put some thought into his decks and do change them around, with enough of utility unlocked, he will be a LOT more powerful than players who do not have those spells unlocked.
- he will be able to kill more monster type MUCH faster, having more deck options available (and knowing how to put them to use)
- he will be able to kill more players more easily (having more options to counter their more limited decks)
- he will earn much more in game gold like that, farm more materials, get more PvP prestige, control more territory with his guild... and so on
More Spells = More Power (there isn't really any discussion about that particular point, this is given)
However, if someone just wants to level up an exact same spells in power, because he wants direct advantage over newer players without needing to invest intellectual effort in his decks, and having to switch them around then such player should simply directly state it like that (i know noone really wants to admit that), and not write "having more spells does not progress you and give more power" because this is simply a silly statement.
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I think you kind of missed my point, I probably put it poorly. I guess I’ve made an assumption that some bosses will be more difficult than others... and that’s even when you have gear catered towards them. If these bosses have drops similar to less difficult mobs, then the gear crafted from their resources will be intrinsically more rare than the gear crafted from the normal mobs.
However, they’ve said there will be no rare gear. So I don’t really see how they can have difficult bosses that drop resources for crafting new gear.
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I’m not too worried about that change. I’m of the opinion that if there is open PvP of any kind, elite players should not be able to curb stomp new bros. Whether there was a 3 tiered system or not, that should remain true. And I think the 3 tiered system goes against that belief personally. I’m sure there’s a way to implement it so the 3 tiers just adds variety, and not power... but isn’t that just what they’re doing with skills already? Why convolute it.
Also equating the two is a bit silly imho. One feature was more of a tweak (3 levels), while the other is a core fundamental of the game (horizontal progression).
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@Pluto its all talking in the air, the 3 could have work and the 1 could work, the matter of the fact is: without creating and testing, we can not know... so there is little point changing the system.
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Not necessarily true in this case. As I mentioned, it’s more of a tweak than a game mechanic.
It’s like saying yes we want combat, combat is great. Okay. Now, do we want full loot combat... or more of a degradation on items... or no penalty altogether? They are tweaks of the system, and can be discussed before they’re implemented
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@Xzoviac It is not odd at all. Simple discussion between horizontal and vertical progression, and how people feel about those. This is actually generally quite a lot discussed topic and divides heavily opinions. This is not first time to me when I have to weight pros and cons of these two systems. Imo the best solution is found from somewhere between these two extremes, but either one alone does not intrest me that much. I was fine with the system introduced in Spotlight, but with these changes from slight vertical to pure horizontal and done at somepoint somewhere, (still I do not know from where this info can be found) I do not like at all.
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@Gothix said in People who buy a founders pack today get more than yesterday:
@Tuoni said in People who buy a founders pack today get more than yesterday:
@Gothix Actually I do not need any explanation how horizontal progression works, I am awere of that.
Well it kind of didn't look like it.
Well, I presumed, that people would recognize when someone is exaggerating... I will try to remember next time.
@Tuoni said in People who buy a founders pack today get more than yesterday:
If level 1 ability is enough to gap the power, why even bother to travel around the world and level up more?
Here you were curious about what's the point of learning new abilities, and new variations of those you already have so that's why I explained it in my post above.
You really think I was courious with that question?
@Gothix said in People who buy a founders pack today get more than yesterday:
@Tuoni if you still claim that horizontal progression doesn't make your character more powerful (having more spells to chose, and more utility) then you apparently do not grasp the power of horizontal progression.
I can not still claim, because I have not claimed so at first place.
Unless someone is a type of player who doesn't want to change decks...
That deck argument was so weird and I am not sure for whom it was actually targeted, so it is better just leave it be.
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@grofire The devs are aware that with the removal of spell ranks, Fractured might not have enough progression systems to give the players something to work towards. It's something they will monitor during future test phases.
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@Specter good to hear that but what I said was that they have changed it the first time with no testing, so it was little weird, but we just wait and see in testing it might be OK.
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@Specter said in People who buy a founders pack today get more than yesterday:
@grofire The devs are aware that with the removal of spell ranks, Fractured might not have enough progression systems to give the players something to work towards. It's something they will monitor during future test phases.
That is good to know.
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@Pluto said in People who buy a founders pack today get more than yesterday:
I think you kind of missed my point, I probably put it poorly. I guess I’ve made an assumption that some bosses will be more difficult than others... and that’s even when you have gear catered towards them. If these bosses have drops similar to less difficult mobs, then the gear crafted from their resources will be intrinsically more rare than the gear crafted from the normal mobs.
However, they’ve said there will be no rare gear. So I don’t really see how they can have difficult bosses that drop resources for crafting new gear.
they said there will be no rare gear drops... it is very specific. Some gear is always gonna be rarer than others. that should be obvious. you can get basic gear in like 10 mins, everyone will make that, but it can take 3 days to make leather armour... more rare... if a boss is didficult to kill, some players will want to farm it more, not less. it might be a good source of income.
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Yeah, rarity is not just a mark of "how powerful the gear is". It's just the mark of how rare it is.
Weaker gear piece can be more rare then more powerful gear piece.
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I think you’ll see I made sure not to mention power at all, but rarity.
If there are no rare gear drops, then there is no rare equipment. If those bosses do have rare components drop, then it goes against what was said. Which is okay, intents can change or become more fleshed out.
Right now we don’t have any bosses to see their true intent, so I suppose it’s a discussion for later.
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@Pluto said in People who buy a founders pack today get more than yesterday:
I think you’ll see I made sure not to mention power at all, but rarity.
If there are no rare gear drops, then there is no rare equipment. If those bosses do have rare components drop, then it goes against what was said. Which is okay, intents can change or become more fleshed out.
Right now we don’t have any bosses to see their true intent, so I suppose it’s a discussion for later.
there is a huge difference between gear dropping and materials dropping... i tried to point that out, but you must have missed it... the devs said there will be no rare GEAR drops... not rare MATERIAL drops... you might be able to make rare gear, but dont expect the stats to be much better or any better at all compared to other gear. it will probably be more broadly specialised than other gear, than singularly specialised. like be good for both spiders and wolves, instead of just one or the other. who knows? or perhaps rarer/harder to obtain gear could completely negate a certain spell at the cost of lower effectiveness... like a piece of gear that makes u immune to both poison and cobweb spells, at the cost of defence and hp regen... would be uber OP against spiders, but useless for anything else. lol. making rare geae hyper specialised.
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I did see that, but I don’t buy it. Why even mention there are no rare gear drops then? Just say there is only crafting equipment.
I’m also 70% sure there have been blanket statements about no rare gear and that gear is easy to acquire. But I’d really have to dig around for those.