Massive battles: will "big numbers" always win?
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The bigger the better, demons vs everyone
Go the devils
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@daz said in Massive battles: will "big numbers" always win?:
The bigger the better, demons vs everyone
Go the devils
Uh.. I would rather say ''Demons vs Demons vs Everyone.'' If no other demon is in my guild, then you are considered a target.
It's FFA PvP in demon's planet, so I'm not going to treat anyone on that planet friendly except for my guild.
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@target I'm under the impression the friendly fire setting is "on" all the time on Tartaros, with no regard for alignment. Not sure if that holds true during invasions during Tartaros eclipses, since Syd is explicitly treated like Tartaros at those times.
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@target I hope so! During WvW in GW2, even with a fairly good PC, sometimes lag was really pissing me off..
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@therippyone The only thing we know about friendly fire is that it doesn't apply to good players against other good or neutral players, and it doesn't apply to party members; no planet specifics have been mentioned iirc
Oh yeah another feature to counter zergs is player collision. It will be impossible for zergs to have dense deathballs and will allow counterplay with chokepoints.
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@target said in Massive battles: will "big numbers" always win?:
@grofire I don't see how that would help. The big gvg fights will take place on a guild's home planet because guilds can't conquer towns on other planets. Also your suggestion would lead to beastmen going to Syndesia and being able to kill everyone which goes against the intent of the alignment system.
@target a good character can't attack good or neutral players! and if even they could, in my suggestion a good character will be with FF "on" in Syndesia and Tartros so they can hurt themselves.
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Well, I mean numbers shows an advantage in some form of way, but I don't think bigger numbers always meant winning. Not according to my experience at the very least.
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I'd say let them develop and display their vision of the knowledge and interactive/counter/environment battle system first, then test it and then let's provide feedback. They have a rather clear vision, so they should have a chance to get that set and running.
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@grofire Prometheus said it does in a pretty old post, though he did say they may change it later on.
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If Siege Zones turn off entity noclip - as I am told they do - they should also turn off Friendly Fire protection.
Players who don't want to be part of PVP will not be in a Siege Zone, and Arboreus has no Siege Zones to begin with, so only GVG will be affected.
The most obvious drawback is that you now have to newly plan and implement what happens when Good players attack other Good or Neutral players, as this was formerly not possible and thus not considered.
Other than this, please let me know if there is an oversight in my proposal.
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@fibs That's a pretty good solution for sieges, but there's still the problem of open field battles.
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@target said in Massive battles: will "big numbers" always win?:
@fibs That's a pretty good solution for sieges, but there's still the problem of open field battles.
Well that's easy enough - just temporarily turn off friendly fire protection for all members of a party if anyone in that party attacks a player (with a direct attack or Force Friendly Fire option on an AoE.)
It turns back on if all party members KO / die or after ten seconds or so of no attacks against a player.
If you like this can be made complicated by only turning friendly fire protection off for the aggressor and not the defender.
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@fibs said in Massive battles: will "big numbers" always win?:
The most obvious drawback is that you now have to newly plan and implement what happens when Good players attack other Good or Neutral players, as this was formerly not possible and thus not considered.
who said that, as much i seen good can't attack other good and neutral, did you see anyone from DS saying otherwise??
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@grofire said in Massive battles: will "big numbers" always win?:
who said that, as much i seen good can't attack other good and neutral, did you see anyone from DS saying otherwise??
That's my point. It wasn't planned to be a thing, but the concern over how to address exploitation of Friendly Fire rules means there may be circumstances where they can do so.
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@fibs i already said what i think is the best idea:
@grofire said in Massive battles: will "big numbers" always win?:
@target a simple answer will be to turn on good FF in other planets then their own.
@grofire said in Massive battles: will "big numbers" always win?:
@target said in Massive battles: will "big numbers" always win?:
@grofire I don't see how that would help. The big gvg fights will take place on a guild's home planet because guilds can't conquer towns on other planets. Also your suggestion would lead to beastmen going to Syndesia and being able to kill everyone which goes against the intent of the alignment system.
@target a good character can't attack good or neutral players! and if even they could, in my suggestion a good character will be with FF "on" in Syndesia and Tartros so they can hurt themselves.
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I have to agree I've seen plenty of fights where skill was more important than numbers. Players who spend a lot of time practicing their PK skills will have a definite advantage over players who try to jump into it without previously skirmishing with friends or other practice.
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@fibs said in Massive battles: will "big numbers" always win?:
just temporarily turn off friendly fire protection for all members of a party if anyone in that party attacks a player
Seems more appropriate to turn it on for all guild members in the area. A guild trying to game that would just not have their members partied.
If you like this can be made complicated by only turning friendly fire protection off for the aggressor and not the defender.
Well I'm assuming war generally has to be declared first, making two guilds automatically hostile to one another (freeing them of karma consequences). Having a system to determine aggressor/defender on a fight by fight basis seems overly complicated to implement (especially when considering non-partied participants).
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Well, if you have more people just as well armed, trained and capable then yes. More wins. But I am here to tell you if you gave everyone in the world a rock and told them to attack a fortified machine gun position with unlimited ammo and a well trained crew of 4 gunners.... you could only hope the mountain of dead would eventually fall on them and cause them harm.
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@target said in Massive battles: will "big numbers" always win?:
@fibs said in Massive battles: will "big numbers" always win?:
just temporarily turn off friendly fire protection for all members of a party if anyone in that party attacks a player
Seems more appropriate to turn it on for all guild members in the area. A guild trying to game that would just not have their members partied.
unless you consider a single character to be a party of one person
Having a system to determine aggressor/defender on a fight by fight basis seems overly complicated to implement (especially when considering non-partied participants)
But we already have that; the game will already recognize who is the aggressor when determining Karma consequences of fighting
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Wow guys I am amazed of how little I know about game mechanics in general...thanks for the information