Skill Ideas


  • Wiki Editor

    @Ostaff
    I didn't know that. Thank you for information. It would be nice if it would affect memory.


  • TF#12 - PEOPLE'S HERALD

    @GorTavaro said in Skill Ideas:

    @Ostaff
    I didn't know that. Thank you for information. It would be nice if it would affect memory.

    I have to agree with the devs on implementing it this way, otherwise the system could seriously be skewed as people would wear +INT items while sleeping just to memorize more skills and then remove them afterward, and since skill memorization is done at time of sleeping, they would retain those extra skills.


  • Wiki Editor

    @Ostaff You are right, it would be nice but people would abuse it. I wonder if there will be some ways how to permanently change you stats like tattoo in lineage for example -2STR +2INT and so on


  • TF#12 - PEOPLE'S HERALD

    @GorTavaro Maybe the implants on humans will modify it? Dun know, but it would definitely have to be something that is not readily replaced.



  • Probably only thing i liked about LoL is fact that you actives also offer passive effects (so for example Warfare abilities would offer something following the type of ability - Frenzy would give passive move speed, Second wind passive health regen etc.).
    Or specialisations like in ESO - if you had slotted more than 5 abilities from one school, make them more potent. Or if activeabilities had passive effects make them stronger
    Im leaving all the abilities on devs however and I´ll gladly work with what i get 🙂


  • Content Creator

    Chains of Tartaros: Chains erupt from your body grabbing the 5 closest targets, pulling them towards you. Targets are stunned for 2 seconds. Heavy Armor required.



  • @Nekrage

    Imo the No escape ability from Ares (SMITE

    + aoe nukes in DOTA etc etc...). But you´re right, some kind of "suck enemies into one place" ability should make it into Fractured.

    Talking about tanks: if tanks will have to go full defensive with some points in accuracy/luck (so their CC will even work against enemy saves), their damage will probably stink. I´d welcome some kind of ability like Bristleback´s Quill spray - low damage cannot miss aoe stacking attack that starts off weak but if tank is not focused (which is his purpose) and will keep casting the skill the damage grows up to some serious numbers. Or something Radiance offers - wouldn´t need the miss chance on enemies, but permanent aoe damage that would force enemies to focus tank ---> because once dedicated tank is out of spells due to CD or out of mana, he will be ignored.


  • TF#12 - PEOPLE'S HERALD

    @Recoil someones been playing Mordhau.



  • @Recoil Why procentual chance, let´s make it ability similar to Shield block based on stats (CD dependent on dex). Other than that, why not.



  • @asspirin said in Skill Ideas:

    Imo the No escape ability from Ares (SMITE

    + aoe nukes in DOTA etc etc...). But you´re right, some kind of "suck enemies into one place" ability should make it into Fractured.

    And that is an example of ability that shouldn't be locked on heavy armor, but on tank weapon, because otherwise mdps with strong aoe can go 1v5.

    PS: If they were to add such aoe pulls, I'd rather have them as skillshots such as the

    in Albion.


  • TF#12 - PEOPLE'S HERALD

    Some attributes will let you have more pets following you in the same time.

    Perhaps if you minmax in that direction, you are able to use the skill that temporarily shapeshifts you into some animal (from pet collection).

    Imagine seeing 3-4 wolves attack you and you can't say which one is player. 🙂

    Maybe you will be able to detect that, but only if you know a particular detect magic skill, have it in your deck at that moment and cast it.



  • I wonder if there will be some ways how to permanently change you stats like tattoo in lineage for example -2STR +2INT and so on

    @GorTavaro Changing Talents on campfire to get +2 natural attribute to one stat of your choice counts, right?



  • @Gothix well you can make wolfkin with 25 CHA aka ultimate tamer even with team buff bonuses in primal (wolf) form, his primal form will however surely look different than regula wolf model

    Imagine seeing 3-4 wolves attack yoi and you cant say which one is player. 🙂

    To tell which one is the real player I´d do the same as against illusion users in MOBA games (lancer in dota for example) - just aoe nuke them and one who gets hurt most (if pets are super tough) or has no scratch (aka is tankier than pets) is my target. If each of them has same healthbar, then Id try to see which one uses bandages/heals 😛


  • Wiki Editor

    @asspirin
    Not sure what you mean but some things are affected only by natural stat aka your stat when you are creating character and some things like spell damage, cooldown reductions, etc. are affected by Final Att: naturalAtt + bonusAtt + equipAtt



  • @GorTavaro

    natural stat: most importat thing it does is passive bonus you get when you´re on natural 20 (20 natural STR = passive bonus to melee damage, natural 20 CHA = passive bonus to luck, natural 20 to INT = passive bonus to mana regen etc. ... exact numbers are not known yet, but will probably be worth it

    And I ment that you can get talent points (up to 60 i think) and among talents you can get +2 bonus to one stat which will count as natural. And talents can be changed on demand during camping.


  • Wiki Editor

    @asspirin
    I though so too but somebody told me it will be bonus and not natural because people would abuse it to get higher memory and then change it back to other att



  • @GorTavaro Im sure your buddy ment stats from enchants on items, Talent poins are natural and remain there untill you respec your talents.


  • TF#12 - PEOPLE'S HERALD

    @GorTavaro said in Skill Ideas:

    @asspirin
    I though so too but somebody told me it will be bonus and not natural because people would abuse it to get higher memory and then change it back to other att

    That was for enchants on equipment, not for Talents. Equipment can be changed at any time so their stats will never be Natural Stat bonuses, but merely bonuses. Talents on the other hand will only be able to be set during resting (same as memorizing skills) so it is feasible that they could give Natural Stat bonuses since to change talents you would in regards also have to change your memorized skills. They will have to make it so that talents are handled before memorization though, in order for this to work.

    Also @asspirin the most important thing about Natural INT is the ability to memorize more skills as GorTavaro stated.


  • Wiki Editor

    @asspirin
    Yes but you will be able to swap talent during campfire rest and you make set with +INT make skillset with more skill points and immediately after changed it to another talent set. Last test i had skill set with 32 memory from 28, there is not check to keep you from memoryzing skill set you don't have enough memory for.



  • @GorTavaro Im sure devs will look into in (certainly bug, not feature).


Log in to reply
 

Copyright © 2023 Dynamight Studios Srl | Fractured