Feature Spotlight #2 - Universe, Planets and Travels
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@corruptedknight said in Feature Spotlight #2 - Universe, Planets and Travels:
Can you cover the price of the game when it comes out?
Not yet! Everyone will know when the KS is out :slight_smile:
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Definitely excited about this Kickstarter. Can't wait to see what's in store.
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I need this game xd
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all need
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Awesome, thanks @Prometheus !
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Wow.. so interested in playing this.
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Keep it up with the news, and also best news would be a ETA
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Nice time mechanics
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Also read through this now and I am amazed by your great ideas!
I already thank you a lot for your approach on travelling/teleporting. This sounds like a very good compromise because trading stays challenging. Maybe there could also be randomly recurring events on every planet besides the eclipses like sandstorms, earthquakes, floods or sth. like this.
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@tuom said in Feature Spotlight #2 - Universe, Planets and Travels:
Also read through this now and I am amazed by your great ideas!
I already thank you a lot for your approach on travelling/teleporting. This sounds like a very good compromise because trading stays challenging. Maybe there could also be randomly recurring events on every planet besides the eclipses like sandstorms, earthquakes, floods or sth. like this.Thanks Tuom! Of course there will be recurring PvE events on the three planets - particularly on Arboreus, since it lacks an important PvP event like the Eclipse
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@prometheus
Thanks for getting back to my post! Great news!I hope you can find a way to let such events happen impactfully. In some other MMOs I often had the impression that players did not understand what was happening, or it was not interesting, unique or rewarding enough.
Maybe important NPCs, cities or player houses could be threatened by such an event. This could cause more excitement and the need to take action... but I am just dreaming It is probably very hard and a lot of work to implement such things in a game...
Thanks again for your feedback! Really looking forward to your game!
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Sumptuously
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PLEASE, don't make the survival aspects too harsh since lots of players don't like to play around it. For eg, make potions fill hunger so you can fight and don't have to come back to a city every x minutes.
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Not really sold on the times for the cycle -- but I guess will have to wait and see it in practice. Love the eclipses though. The travel components are quite standard, stargates being to be the most interesting ones.
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@lukezamboni said in Feature Spotlight #2 - Universe, Planets and Travels:
PLEASE, don't make the survival aspects too harsh since lots of players don't like to play around it.
It won't be too harsh - Fractured is not a survival game :slight_smile: Survival elements come into play mostly when travelling - to other planets and asteroid in particular!
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@prometheus said in Feature Spotlight #2 - Universe, Planets and Travels:
@lukezamboni said in Feature Spotlight #2 - Universe, Planets and Travels:
PLEASE, don't make the survival aspects too harsh since lots of players don't like to play around it.
It won't be too harsh - Fractured is not a survival game :slight_smile: Survival elements come into play mostly when travelling - to other planets and asteroid in particular!
Tell that to the unfortunate demon who finds himself on Arboreus.
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@vengu Your fault if you have a bad sense of direction ^^
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great news. :dancer_tone4:
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Nice!! i'm very excited! good news !
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FOR THE DEMONS!