@Dariusacmar said in Enchanting crafting materials?:
@Gothix said in Enchanting crafting materials?:
The reality of the life is "no one is entitled to anything".
Be grateful for what you are gifted with. Do not complain about gifts you didn't get.
Respect is earned, not given.
Just a few pieces of puzzle, for any interested party to put together. 
It's not entitlement to ask a question.
Water gifted to a drowning man isn't a gift, but a curse.
Those not seeking respect do not see it as such when it forced upon them by others, and then mocked when not accepting it, because then it is not respect, but ignorant judgement.
A few more pieces.
Atm you are derailing your own thread arguing/defending yourself, if you carry on this path the gms will lock the thread and you will never get the droids you are looking for
(the gms dont like unconstructive arguing it's why we are not allowed to talk about ideologys irl political views)
So saying that, I'm gonna try get this back on to OP
Thinking about craftable tools, and how tools could be enchanted too effect outcome of gathering,
If you can add lightning or fire to your pick axe for example, would hitting sandstone make glass?
Iv seen players talk about freezing rivers (and devs mention something similar) interaction with elements is something I'm super intrigued about.
So I'm hoping enchanting and gathering can create diffrent and intresting effects.
Another thing I was thinking (stolen from warframe and star ctizen)
Mineing in those games is a mini game not just hitting a rock, if you hit in the right places you get better loot adding a skill based minigame, could make dedicated resource collectors game play way more intresting which imo can only be a good thing,
I certainly in a RP sence will have characters who's lifes are dedicated to certain life skills, be nice if it was also fun/engaging for my lonely fisherman/miner/farmer