Thanks all
Posts made by Xzoviac
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RE: Ideas you thought your were great but turned out not to be?
@FibS said in Ideas you thought your were great but turned out not to be?:
Daily quests are a chore because of how they're presented. It's not that different from the player deciding to play the game and accomplish x every day except that instead of "getting to" it's "having to".
Daily quests are also a chore because of how many there are. There should always be a limit, such as doing any 5~10 daily quests per day, so you don't feel like you "wasted" the 100s of daily quests you didn't do.
Wherever possible, repeatable quests should be made organic. Instead of going to the NPC, getting the quest to turn in 100 rat tails, and then going out to fight 100 more rat boys and nothing else, then turning it in and then starting the quest again, you should always get rat tails as you fight rat boys and can just turn them in whenever for rewards.
Was thinking about what was a good replacement for daily quests that stop it being a chore
Hearthstone for example lets you collect 3 days worth of dailys so you can do them in bulk, its not a bad system in that you are not forced to log in everyday or lose outMaple story had Daily dungeons so people couldnt hit the gear cap in one day (i didnt like that system - and its one of the reasons its now about to RIP)
In Vermintide diablo and other loot grinders, random stats on items and trying to get that optimal piece of gear keeps you replaying it fighting the RNG, providing the RNG doesn't break my gear (BDO) i dont mind this system, dunno how much gear RNG we will have with fractured though as they want people to be about equal power. so this is also likely not a option
Rep-grinding for cosmetics is fine, imo be nice if these kind of quests can be a bit more interesting then collect say 100000 of 1 item or kill set amount of mobs, but I like being able to cosmetic grind.
I like loot goblins/pack rats that lead you in to trouble chasing loot - be nice to see some Mimics (monsters in the shape of treasure chests) keep us on our toes.
another thing with questing i found really de-immersive was being on a urgent mission to save the world from big bad, but instead of getting on with that my char was being asked to collect berries or kill bugs.
simply just trying to avoid making the game feel like a chore and having to log in
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RE: Suggestion: Different spells have different armor requirements
@asspirin said in Suggestion: Different spells have different armor requirements:
@Xzoviac I understand you, I hate meta and also favour weird builds, but as i understand it armour is the only way to show you what you can expect from enemy.
In DOTA2 you know every character, all their skills, all their CDs and know their role in fight. In Ability draft you can customize your hero with skills from other heroes and suddenly you don´t know what exactly you can expect from enemy - and it´s a huge game changer. Same in Albion online - you see what your enemy has, you know exactly what he can do.
In Fractured everyone can have everything and as the game will feature skins, armour helps to recognise at least "archetype" if nothing better, but you can tell "this guys´s a tank and this one is dps mage, let´s focus him". I wouldnt like to repeat my experience from GUILD WARS 2 where I faced team of 4 Asuras looking basically the same wearing very similar outfit and with names like wwwwwkkkkiiiii Or even better - imagine if in DOTA2 match everyone had the same character model, lets say Mortred. What would that mean? Initiators would be useless, because they wouldn´t know who to initiate on. Tanks wouldnt probably mind as they would just run forward, but who would DPS focus? WWhich one shoudlnt get too close?
I like it the way it was presented - Heavy is tanky who will probably not harm me from distance, medium armour is faster dps, he will probably sneak or attack from range and this dude in pajamas should be taken down first before he will fry us or heal other dudes. I take it as little bit of light in this chaos.
Your point is also valid, I suppose you could put that down to recognising player play style and positioning tanks charging in guy being sheepish at back in full plate throwing out nukes then chilling is a potential lock down target but he is still not as much of a threat as pyjama boy.
Tank wizard will likely be
aoe dive in or dots because burst that does not have all skills in burst just wont be that effective but out lasting your enemys could be tank wizards speciality.Most people will cutty cutter and tanks should be easy to smash down if they are not full tanking it with tank skills
I can see your point but I dont know if it would be as bad as you think if skills are balanced correctly
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RE: Suggestion: Different spells have different armor requirements
@asspirin said in Suggestion: Different spells have different armor requirements:
@Jetah devs stated there WILL be paladin-like classes (for example Restoration school spells will be castable in plate), however mana costs will probably be big. Also you CAN melee in light armour (with mage armour etc.), so what´s the big deal.
There´s already topic about "why cant i be glass cannon in full plate with no downside?
- Glass cannon in full plate and shield is no longer glass, only tanky cannon.
- If wearing heavier armour would affect spell damage, you would suck as mage; if it would affect cd, you would have to manage to nuke enemy down with combo, if not, you would suck as mage; if it would give you huge malus on mana cost, you wouldn´t last very long - you would suck as mage.
Balance point of view - you´re either Tank, DPS or anything between, but not both. Everyone can use any ability and any talent, so only way to further balance is restriction via armour. Same with shields (no offensive spells with shields).
So, the simple way to make it so glass cannons are not glass tanks is to make it so most your damage mitigation comes from skills not armour,
yes you will be slightly more tanky using full plate but maybe you will lose mana regeneration or spell crit chance but tanky armour has spell stun chance and health regeneration for exampleAllowing more play styles not everyone wants 3 set ways to play the game
That's the big deal, restriction imo is not the best way to balance things, making all choices hard to pick from and viable is the more difficult way ,yeah but it's far more rewarding from a player build perspective, I love making weird builds I do it in d2 /3 in eso even did it in guardians of the middle earth. I personally try not to follow the meta
It's way more fun to 1v1 and smash someone with a weird build then it is to be just a glass cannon or just a tank so on
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RE: Suggestion: Different spells have different armor requirements
@Jetah said in Suggestion: Different spells have different armor requirements:
i just hate the idea that this is a sandbox game and we wont have any paladin or death knight style 'classes'. i dont want to see all magic happening from light armor nor do i want to see all melee happening with heavy.
there should be some spells that can be used with any armor (small damage, hex, debuff, etc style) and there should be some melee attacks that can be used with light armor.
but we haven't seen all 1200 abilities so it's hard to say how the 'full vision' will work out. and without any Spotlight, we will just complain based on what we've personally seen.
Same it's one of the things I love about eso I can make a heavy armour stamina sorcerer who dives in and aoe electrics everywhere and it will be just as viable as a ranged mage in cloth
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RE: how to help with Carona
@PeachMcD said in how to help with Carona:
My nephew is an IT Engineering prof at Gonzaga. He really appreciated something he could do at home while they're all on forced leave. he's got plenty of geeky buddies too. Thanks again for this link!!
@Prometheus - If I win the weekly I wanna donate my points to the OP
haha, thanks you dont need to do that i just want to help
keep up the good work passing it on hopefully if enough know about it we can combat carona faster
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RE: Disappointed.
@Xzait said in Disappointed.:
Lol, this thread is not even live for 10h and the original post is already deleted... how are we supposed to know what we are disappointed about @Jestyr24?
I guess hes no longer disappointed @Specter may aswell delete this thread since OP has been deleted
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RE: Alpha 2 - Test 2 Launch Day Revealed
Great work guys
Cant wait to give it a goWill monster tracking be available to the hunter one day? Helping players get skills as a service finding certain creatures for skills
Would be cool -
RE: how to help with Carona
@PeachMcD said in how to help with Carona:
@Xzoviac THANK YOU!!!! Sharing widely
Been running it for 3 days now dunno if its helping a lot but I like to hope I'm making a tiny difference
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RE: Daily Message posting
Zombie infections increase by the day, food getting low, may need to scavenge soon, madness creeping in
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RE: how to help with Carona
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working on the carona right nowInfo on folding homes work with sars
https://foldingathome.org/2020/03/10/covid19-update/