@rofus I'm going to want to know a wee bit more about becoming an undead existence fueled by magic before becoming one myself.
Having said that, I imagine I will probably dabble in the hideous mysteries of unlife at some point XD
@rofus I'm going to want to know a wee bit more about becoming an undead existence fueled by magic before becoming one myself.
Having said that, I imagine I will probably dabble in the hideous mysteries of unlife at some point XD
Isn't chasing the newest engine (and scrapping all game dev there-to-for due to engine incompatibility) what put several games into development hell, dragging out the cycle for years or even decades? Think of Duke Nukem: Forever, among others, along with a raft of never released vaporware?
I am happily able to play PoE, a game released 5 years ago, despite that technical advancement, and I don't see how a game with similar graphical needs, such as this one, will suffer unduly from it.
@wolfkomodo46 This seems like a good idea. Also, I'd hope the banner would periodically "glitch"
I could dig a skeleton snake as a pet XD get the python with the undulating ribs!
@tulukaruk true. conversely, I hope we get more than 5 options for human skin tones - I'm tired of being told I'm either light pink, vaguely yellow, peach, light brown, or dark brown. Even if you want to keep it "realistic" there are more option on that gradient line, thank you very much XD
Also, humans tend to go in for dye jobs, even if it's weird - I mean, look at woad - Ancient celts be like "We've got this funky paste that's itchy, lumpy, and blue; what do we do with it?" smash cut They're covered in it "Radical"
Of note - the devs have already said there'd be a pet (baby) dragon - specific skins for it were part of the KS. Ergo, there will probably be some way to a) get some version of it as a pet naturally (either in game or via cash shop), and b) there will be skins for it - skeleton seems like a probable option, though it may take a while to actually show up.
Wouldn't mind an in-game produced short term dye, though - if it's not through the cash shop, and I can make it myself, it's a lot less problematic
@jetah said in Just a(some) quick question(s).:
@therippyone said in Just a(some) quick question(s).:
@jetah Sure, but whose going to hand them out? short of the 6 gods literally showing up and saying "Here's how to walk!" I don't currently see where we're getting the npcs to issue the quests. I mean, we could start out with just random text boxes offering to explain stuff, but it just feels weird?
As to limited abilities - we're all supposed to start with a combat ready selection of skills, in theory, since the dev's are assigning them by preset, last I heard. Given that, I sort of doubt that there'd be a "beginner's area" per say, unless it's on an instanced asteroid for that purpose.
If you are recognized by the gods then good for them stepping out to acknowledge you. I’d be perfectly OK for that to happen!
The spotlight covers this saying there are small starting areas that are free from PvP. Demons have Nest and I’m not sure what the others are.
Ah - I missed that - thanks for pointing it out!
@gothix That's a thought. Good thought. bravos Gothix
@jetah Sure, but whose going to hand them out? short of the 6 gods literally showing up and saying "Here's how to walk!" I don't currently see where we're getting the npcs to issue the quests. I mean, we could start out with just random text boxes offering to explain stuff, but it just feels weird?
As to limited abilities - we're all supposed to start with a combat ready selection of skills, in theory, since the dev's are assigning them by preset, last I heard. Given that, I sort of doubt that there'd be a "beginner's area" per say, unless it's on an instanced asteroid for that purpose.
@Jetah @tulukaruk Okay, true XD but I don't expect there to be more than 10-20 (and maybe a couple dailies?) of those, per god, and you can't really do more than one god. Fewer than Warcraft's starter regions, in essence XD So, yes, while those will exist, they aren't exactly substantial?
@gothix And now I'm getting this weird reverse-B-movie thing - "Hell needs To Marry Off It's Women!" (men too) but it's the corny storyline where some planet is kidnapping people for it's own population to marry
I forgot we ended less than 2k away from undead fantastic. This fuels me with burning passion! LET US GO FORTH AND ADVERTISE!
@jetah I don't think there will be any developer quests? I mean, I could be wrong, and maybe NPCs will spontaneously ask players for things, but I've seen no sign of that. bit hard to have them, until there's enough of a village to have NPCs, after all.
Few more things to add:
Skills aren't just a matter of experience points and reading - they are learned by doing - hunt mobs and players who know the skills, train in their use, watch them in action, see their limits and benefits first hand - that's the path to knowledge in this game.
You can build your home in certain zones - which are both large, diverse, and separate - taking several minutes to go from one to the next, at best, assuming you don't get snagged by a mob
When you first find a place to build, it will start out as a "ruin" - clear out the monsters to make it safe. Don't maintain your home? it'll fall back into ruin.
When enough homes are near each other, you become a village, and eventually a town, or a city.
Villages attract NPCs, who will come to live and work beside the players, based on the building in the town - making a meta-game similar to SimCity, or the like. So, if that's something you like, hey, bonus mode. If you don't care, don't worry about it - the town can mostly run without us if it has to, as long as we supply the materials (or carpenters) to keep the buildings intact, so you can treat it like a normal town once that critical threshold is reached.
Because NPCs aren't common until players make places for them to safely live, expect a large amount of player driven content. It's not like most MMO where "Goblins are Threatening the Town" event doesn't mean anything - the town really will be destroyed if no one steps up and defends it (unless you built a decent wall and paid some guards to stand off threats). Even the highest positions, the traditional quest givers, are all players - You can be the King Of Hell, if you want to spend the money (last I checked - it's a limited teir in the shop XD ) My guild master is one of 3 High Druids on a planet; I am literally rolling with a gosh-darn Pope, you know?! It's trippy, and kind of awesome. Economy? Player driven. Politics? Player driven. Wars, conflicts, everything - Player. Driven. Everything will have an impact.
The Big Point.
You. Matter. Your Choices. Matter. Hang out in a hermitage? you'll know more about an area than anyone else. And other players will come to you to learn what you know. Become a Guild Master? you'll wage strategy across not just 1 planet, but 3! Ravage another world in epic Eclipse events? Your name will be whispered in fear in bars and inns across that planet you, personally, ravaged, and bards will use you as a symbol of fear and glory at home. Just be ready for that world's king to level a bounty on your savage ass XD Or maybe a power behind the throne suits you better? dance below the radar, and leave the whole community bewildered as you manipulate events without ever being caught in the pages of history. Chancellor, villager, hunter, raider - we are not some pieces dancing to the dev's designs, we are free to write what will be. Not too many MMO have tried it - and, like everything else, we decide if it succeeds or not.
@gothix This seems like a decent execution of the idea. Much ~.~)b
@gothix said in [Poll] PvP or PvE, now with more precise scale!:
@warpuppy said in [Poll] PvP or PvE, now with more precise scale!:
@target Question is, is it something where you have to engage in PvP, or just lore and the like that's onlt present there? Big difference.
Good luck going to Tartaros and not getting engaged.
Goes to Tartaros
*Is forced into a shotgun engagement at the portal. *
goes to side chapel and is forcibly married
Regrets everything
@jetah Not sure about "want," but it seems like a logical way for a need to be filled.
I picked PvE focus with moderate PvP, but honestly, it ought to be PvE focus with light PvP