@Cellticlink what support? all they did was to make literally everything worse. and yes, gamigo isn't a thing anymore in this project.
Best posts made by Shivashanti
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RE: The Data Transfer Is Here!
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RE: Non Game Breaking Ideas For the Competitive Amongst Us
i like both ideas, as long as it only offeres cosmetic stuff or actual content i'm fine with that (i mean with something like the collection request, a reward like a small percentage of the collected resources would be fine too i guess)
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RE: To the Blessed Beasts and the Demonic Damned, are you going to strive to become their karmic counter-part?
@SicariusAnatar if you are new i'll stress you to read ALL the news in the news section of the mainpage, lots of info there
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RE: Suggestion: Different spells have different armor requirements
the system is fine how it is atm, armor is ONLY defensive stats and not offense, and with the enchantment stuff you can get that defensives you want as it works for now
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RE: Suggestion: Different spells have different armor requirements
it's simple as that: first on, spells only have a weapon and armor restriction, if you want to have plate armor for example and wanna be defensive against certain types of spell dmg you'll need to enchant it with the defensives you want so far the hide armor (and probably the plate ones too) have just higher base defense against stabbing crushing and piercing, everything else you need to do with enchantment like you want to have it
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RE: Suggestion: Different spells have different armor requirements
@asspirin yeah ik sorry, but it's kind of pointless for now because we have no clue what skills we'll get
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RE: Would love to see mob loot drops tied to knowledge
@Roccandil you know that there will be tons of rng (save throws for example) in the background of the game?
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RE: what the actual pvphuck
well a few tests ago everybody shouted "mages are too op", now we have a bit better melee skills and skills overall and it shifted completly. like stacy mentioned earlier, long way to go balance wise. and we don't even have support skills in yet
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RE: Not enough slots
@grofire said in Not enough slots:
@asspirin said in Not enough slots:
AO also had very limited slots and it was enough. And according to devs it should have moba-like gameplay. In first gameplay it had like 4 slots only, itΒ΄s already an improvement. 8 seems fine
AO is a shit game, and since they did it, it surly say we shouldn't.
tbh the skill limit was one of the things that weren't a problem in the game
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RE: Soloing Housing needs more amenities!
The only real problem atm is that we can't set permissions in the city for tanning tubs and crafting stations and we don't have a real marketplace beside the ressources one. If that is fixed we'll get many cities that will open the crafting stations for everyone and solo players can buy the materials which they aren't able to craft (i.e. leather, metals)
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RE: What I can do, can't do and won't do.
Specter you're a beast as always, almost there for us 24/7 since the alpha launch. I just wanted to say: We love you!
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RE: Satiety
food will be more complex in the future and even give buffs with certain diets, so scrapping that would be bad imo
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RE: Bounty Hunting & Jails - Official Feedback Thread
I think at this point we all are aware that the time definetly should be tweaked, especially if the red has not much -karma.
(or switch the system to gold only but let them hang out in prison for 5min, that he can't be just on a killing spree instantly).Overall we want a more flexible system, not a binary (more like the UO system). The main problem right now beside the jail time is that it is way to easy to roam in big grps or even promote that because of how the current system works (reds and sherrifs alike).
We need something that counters the natural behaviour to roam in large grps, not something that promotes that (i.g. way too many sherriffs because you can do that in the starter town, i think valhalla is the only city with a prison rn, and therefore reds tend to make huge grps because there are so many sherriffs everywhere). Like a dmg debuff for larger grps or less loot posibilities to promote small scale instead of large grps. -
RE: City Management Feedback Thread
You guys summed it up pretty well mostly. I think the essentials like the marketplace shouldn't be locked behind the research wall. And we need way more roles to give rights to citizens AND different residents (like trusted residents, new ones, you get it). I'm all for free usable crafting stations for all (externals with a small tax maybe) but we need to have control over the storages of buildings and smelters (maybe let the citizens and residents "rent" smelters for like 5 hours, if the goods aren't taken out in that time it goes into the city). That would also counter that really ugly industrial area in the residenatl plots.
Furthermore we need some sort of mark who is resident in our town, we have no clue who belongs to us and that becomes really difficult if some are red flagged (and it's just bad in general and in social life for the city)
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RE: Feedback on Residents
the problem with citizenship is that we literally have no security options right now, we can't set roles or rights to harvest the fields etc, so you don't want any strangers as citizens right now.
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RE: Myr Cities & Hotspots Map
@Prometheus just to clarify, do we get the dock to dock fast travels in the upcoming test?