@Dordolio you missed the deadline. Claiming with the homepage ended yesterday.
Best posts made by Shivashanti
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RE: Fall Alpha Dev Update #3
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RE: Finally - a backer.
hi there and welcome to the show btw you can get a lot of infos out of the news tab (https://fracturedmmo.com/news/) almost everything is covered there. For even more deep dive infos i would suggest you the q&a vids with oxfurd and prometheus on oxfurds yt channel. Have fun and enjoy the stay
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RE: Winter Alpha Spotlight – City Overhaul
@WaterMerchant It should be in here https://fracturedmmo.com/feature-spotlight-6-pvp-alignment-crime/ beastman planet doesn't allow people with negativ karma, so no pvp. But that's not the topic in here, do not further derail, we are supposed to post questions here for the q&a
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RE: MMORPG with MOBA movement is an issue?
Well with wasd movement you would have a clear advantage over mouse to move users. I don't think to have both is a good idea, so it has to be wasd only or mouse only. I personnaly would prefer mouse only
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RE: Any advice for a new player?
@Uralin correct you can't play until the next testing phase is up which will take place somewhere in october. The last test ran about a month, maybe the next will even run longer
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RE: Winter Alpha Spotlight – City Overhaul
I would like to have a lot more info about all this residential stuff.
How will it work on arboreus where you can't PvP the not liked residentials off or conquest the ressources?
What is with the good alligned people like Logain asked?
Have cities to be rebuild after a siege or do the enemies take over the tech tree and so on?
If so, do the smelters and stuff you build on the private parcel stop working if the new owners choose another tech tree?If we alter the system to choose who is welcome as residential, what do we do against the scenario that everything is held by big clans who let nobody in?
Can you join to defend the city if they are sieged as a residential (as in not owner of the city but living in the arounds)? Because this will open a big griefing opportunity aswell.
Are sieges possible on Arboreus? (I think not, but want to make sure)
How do sieges work exactly? Do we have to queue fights like in Albion on a tent or something? Do we just build up a siege in the front and the status of the city changes to sieged? Do we know in advance when a siege is happening to prepare?
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RE: MMORPG with MOBA movement is an issue?
@Eurav because you can focus on aiming with the mouse and not moving too with it, it's a complete different playstyle. And we got mostly skillshots so you are in a advantage if you can for example just move right and shoot left, if you have to do that with mouse moving much more "skill" (mouse movement, clicking per minute) is involved
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quick bug summary of todays patch
"Your own character no longer intercepts mouseovers and clicks. This means it's now a lot easier to interact with items and creatures located nearby and north of your character."
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This causes that we can't use Word of Power: Heal anymore
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I have a ping issue too, jumping to 1000ms or even disconects me with that message
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I can port up/down ledges with relocate if i find the "sweet spot"
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most spawns seem to be doubled
more to come eventually
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RE: Tech Tree, Marketplace & Money For Dynamight
Great news with that GTR stuff! You're really doing well with that few people already!
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RE: How big should guilds allowed to be?
@Pluto they should deal with nightmares like that if they just want to zerg mindless
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RE: Hätte ich das mal vorher gewusst... [Thread für Tipps & Tricks]
Startet nicht "dumm" in euer Abenteuer
Achtet darauf bei der Charaktererstellung den Intelligenz-Pool nicht zu vernachlässigen, denn dieser legt eure maximale Memorization Points fest welche Ihr zum merken verschiedener Skills braucht. Mit 18 Int bekommt Ihr das maximum von 28 Memorization Points. Ich empfehle allen nahe an diesen Wert zu kommen um verschieden Builds ausnutzen zu können bzw mehrere starke Skills in ein vorgefertigtes Set zu bekommen. (sehr starke Skills können im Moment bis zu 6 Punkte kosten, die meißten guten kosten um die 4) -
RE: B2P vs F2P
b2p+sub is the best model imo (looking at you ff and wow) they are mostly the best maintenanced games. The problem why we don't see more of this but more f2p with p2w mechanics is that the mmo market lack immensly on actual GOOD games the last years, so they have to go on the money milking train.
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RE: [FRAC-2314] Clover Harvest no results?
Maybe it has to do with the fact that soil nutrition just changes if you start looting after the harvest (on the other stuff like cereals for example)
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RE: Suche PvP Video / Skills überblick
Uff das wird schwierig, denke best shot würde das wiki sein und ich glaube nekrage hat auf seinem yt kanal vor 1-2 tests alle skills gezeigt wenn ich mich recht erinnere, wird beides aber wohl ein wenig outdated sein weil sie im letzten open test ein paar skills geändert haben.
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RE: Immunity in pvp
Yeah, but i think it's way too early to discuss such stuff, we don't even know what abilities we will have in general, or even know how the schools and talenttrees affect everything
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RE: [bug] unable to Crafting Mage staff shaft
Yeah it's pretty easy to miss and everybody thinks the stations are bugged.
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RE: How big should guilds allowed to be?
@WhiteLotus well there is a big difference, and thats called friendly fire. So since this is a full loot PvP game we wouldn't have such zergs like in albion for example if the groups (max of 20 atm) are split up in several guilds, so to work together there is much more discipline and tactics/communication needed than in a mindless zerg from a big alliance or guild because there just the sheer amount of people really matters.