daily post
Posts made by Razvan
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RE: Meridian - PvX/Syndesia - International - Diplomacy/Politics/Trade/Warfare
@Alexian
Stop finding excuses and just admit you like my pantslessness already! -
RE: Week 135 - Weekly Drawing Winners
@Ostaff
Congratz! The drawing is not for yesterday, but a week ago, when that thread was merely created. -
RE: The Potential City Problem.
I was thinking about the advantage of having alts in general in the current system, not only the possibility that some guilds will hold monopoly over a resource (which is a smaller effect of that). You still didn't answer my question: what is the difference between a 100members guild being split in 4 towns and 4x 25members guilds with a town each? The point of this question is that if you make it harder for big guilds to split into multiple towns, as Prometheus claims, the game will also become harder for smaller guilds owning cities, and probably impossible for casual ones. If you make it impossible for a 25members guild of average playtime of 5h/day to own 2 towns (one with mains, one with alts), it will be impossible for a 25members casual guild with average playtime of 2h/day to hold a town.
Sadly, most of your points are not really worth discussing. If a lot of people sell cereals, but only a handful sell gold, then gold will be much more expensive. 45members is quite a small guild. Why would I want a house for my alt? At this point I'm not even convinced it's worth having a house for my main even. You're thinking of a 45members guild accomplishing this. I'm thinking of a 1000members alliance, as it happens in Albion.
As long as the potential exists for everyone else to sanction a guild (or guilds) with a monopoly, that's good enough for me.
Well, this is the problem. It's not good enough for me. There's this player in Albion who did a lot of dirty stuff, owned a whole town and eventually scammed a lot of rich people. You'd expect that everyone would start boycotting him/her by not using the crafting facilities and trying to raise the bid, right? Wrong, at most a handfull of people from the forums coordinated their bids so they don't outbid eachother, but nothing really happened against that player until the devs completely changed the bidding system.
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RE: The Potential City Problem.
@Roccandil
What is the minimum number of active players a town-owning guild should have? Is 50 enough? What is the difference between a big 200 members guild split into 4 towns, and 4 medium-sized (50 members) guilds which own one town each?You can't base a game mechanic on the wishful thinking that maybe everyone will refuse to trade with a certain guild.
PS: What do you mean exactly with "economic PvP"? Materials obtained from PvE are also resources and a big part of Arboreus. If they don't change their vision and the game gets popular, you'll have zones like the Vale with a bunch of groups trying to steal each other's mobs because they can't dispute farming spots. Or more realistically, the level of Albion's blue zone griefing when it went f2p.
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RE: The Potential City Problem.
The problem, as it often happens in this forum is that most active people are oriented towards casual or even solo play and completely disregard that there will be (semi-)hardcore guilds out there with people dedicated enough to pay 2-3 subs per month and how will they affect the game.
@Blectorn said in The Potential City Problem.:
@Nekrage said in The Potential City Problem.:
That's a good idea, but what about the beastmen? There's no PvP, is there?
Arboreus is not very well thought at this point. Having limited public farming spots and resources without being able to dispute them will lead to a lot of griefing.
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RE: How do people make images and custom links in their signatures?
Same formatting as the one used in posts:
- for images
![text](image url)
- for links
[text](link url)
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RE: Week 134 - Weekly Drawing Winners
Lots of new names! Congratz folks!
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RE: Nheedra (blacksmith) looking for guild
You might want to check out Meridian. We are mostly based on Syndesia, but part of our guild will be on Arboreus. We aim for a coastal settlement, which would facilitate trading and you seem like an all-round good fit in our community.
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RE: Roadmap To Alpha 2 - Test 4
That's a lot of features planned for the next test. I hope we'll get a little more insight into the resource nodes so we have a better idea which town spots are better.