@GamerSeuss
You can go around that and also include realism. For example, these items can be distributed only to some groups of mobs (humanoids, zombies, skeletons - which, at least at this point, are abundant). Then they can create thematic areas in which these items don't drop per se from mobs, but are obtained from the environment. For example, there can be an area called "the cursed battlefield", where we fight ghosts and vultures and so on, but from time to time we can find corpses, which are basically thematic chests, which can drop coins, mats, and maybe such an item from the deity donation pool.
By the way, since all these items come from the donations pool, the full drops will be quite rare.