daily post
Posts made by Razvan
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RE: [suggestion] Pvp zones
This is supposed to be the human planet, so PvP should be largely unrestricted, but we should also have meaningful consequences if one PKs too much, like being banished until the karma is back up to the required amount. Most of the stuff will be sorted out when the other 2 planets will be implemented.
@spoletta said in [suggestion] Pvp zones:
I would try with the red bubble idea from Albion
This is enough to prevent people from running into zergs.
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RE: Controller Support?
@scotticus
I'm not against controller support, but you're handicapping yourself when it comes to using skillshots and point&click abilities. In fact, even selecting abilities would be at least a bit slow & awkward. -
RE: Int and Cha required stats? = Unbalanced?
@Xzait
The max we could get so far in a stat was 22 (18 human cap + 2 amulet enchant + 2 talents). Every attribute has some bonus after you reach 20points, but as you said, I don't think they were implemented yet. -
RE: Tame monsters and make them accompany you
@PeachMcD
Damn, then I take Father of rabbits, and I reserve Father of rats for Alexian.
logo incoming sometimes next week -
RE: Int and Cha required stats? = Unbalanced?
@OlivePit said in Int and Cha required stats? = Unbalanced?:
I would be very interested in finding out what other sources exist to bring you up to 1k
Enchanting, base materials in crafting, rabbit's paw amulet.
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RE: Tame monsters and make them accompany you
@2ionut
I think we will have fighting pets in a way, since summoners will be a thing. -
RE: Int and Cha required stats? = Unbalanced?
For anyone interested, there's a table and chart about how much do different luck values (-100 to 1000) affect different chances (5% - 95%) in this post: https://forum.fracturedmmo.com/topic/11600/anyone-figured-out-what-does-luck-charisma-affects-exactly/7
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RE: Week 164 - Weekly Drawing Winners
Congratz folks! Hopefully we will have a lot more activity (and winners) in 2 weeks.
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RE: Geopolitical Survey :P
I guess that most people pick whatever is closer to their town's location. At least that's what I do.
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RE: Feedback on some mediocre skills & feedback on some other skills
@Ostaff said in Feedback on some mediocre skills & feedback on some other skills:
I believe bleed is a status effect that only does a fixed amount of damage each round that it is in effect. If this is the case, then it would be hard for them to "stack" its damage, though I would think they should be able to "increase" the duration of the bleed status.
It's hard to say what this status will look like in Fractured at release. If we go by the way people usually implement bleeding in D&D sessions, the options are:
-fixed (pure) damage over time. Reapplying resets the number of rounds or/and increases the effect level. Most games have it this way.
-extra damage that can only be healed when resting. it basically reduces your max HP. Very strong if burst healing will be a thing here.
-bleeding characters do a check against CON each round. On success, the bleeding effect gets down by a level, on failure, it goes up by a level. Damage scales with status level and can be cured with a healing spell or various items. Makes sense in a d&d session, but not really a good idea in a PvP game. Depending on the enemy, it could be either utterly broken or very weak.
-nothing in particular, but depending on the bleeding status level some spells/abilities have extra effects on the target
-the d&d wiki version nobody I know uses, which would be horribly OP in a PvP game -> https://www.dandwiki.com/wiki/Bleeding_(5e_Disease)