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    Razuqze

    @Razuqze

    TF#4 - EMISSARY

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    Razuqze Follow
    TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Razuqze

    • RE: so what is everyone looking forward to this alpha ?

      Very excited to see how the combat is, that and building a city!

      posted in Discussions & Feedback
      Razuqze
      Razuqze
    • RE: Talents. limit of 60 points.

      Personally I like it being 60. Means you can choose to full max out one and invest a small amount in another tree, or spread it out over everything else. If they do anything with talents, they need to massively increase the amount of knowledge it takes to get a talent. You can cap it out way too easily atm.

      posted in Discussions & Feedback
      Razuqze
      Razuqze

    Latest posts made by Razuqze

    • RE: Not enough slots

      @Silynx Memory really only inconveniences low int builds (so anyone who picks gladiator preset atm and doesn't edit it.) Don't like the concept of memory at all. Was not a fan of it in divinity either.

      posted in Discussions & Feedback
      Razuqze
      Razuqze
    • RE: [FRAC-2061] Incorrect removal of tier 1 talents

      All having this in does is support more variety for builds, so it definitely should stay as a feature.

      posted in Bug Reports - Closed
      Razuqze
      Razuqze
    • RE: Talents. limit of 60 points.

      Personally I like it being 60. Means you can choose to full max out one and invest a small amount in another tree, or spread it out over everything else. If they do anything with talents, they need to massively increase the amount of knowledge it takes to get a talent. You can cap it out way too easily atm.

      posted in Discussions & Feedback
      Razuqze
      Razuqze
    • RE: [FRAC-2061] Incorrect removal of tier 1 talents

      See I'm of the opinion that it should actually be like this normally. As was said, it is technically connected.

      posted in Bug Reports - Closed
      Razuqze
      Razuqze
    • RE: Solo playing became extremely difficult.

      I had zero issues with any mobs in either the goblin hills or the vale of shadows, that said I do 100% agree that solo playing in the long term will become unplayable as long as cities have their facilities only accessible to town members. Guilds will absolutely be 100% selfish, that's just how it is.

      posted in Discussions & Feedback
      Razuqze
      Razuqze
    • RE: Encumbered at 98%

      This happened to me whenever I was above 95% as well.

      posted in Bug Reports - Closed
      Razuqze
      Razuqze
    • Bridge spawned in my face, made me stuck inside of it.

      https://imgur.com/a/gQyY2A1

      Coords 2397 568 if the image is too small.

      posted in Bug Reports - Closed
      Razuqze
      Razuqze
    • RE: Which race and why?

      Abomination bear beastman because tanks are the most entertaining way to play the game for me.

      posted in Discussions & Feedback
      Razuqze
      Razuqze
    • RE: so what is everyone looking forward to this alpha ?

      Very excited to see how the combat is, that and building a city!

      posted in Discussions & Feedback
      Razuqze
      Razuqze
    • How balanced are the races?

      So I was looking at the stat caps based on what race you are, and I was wondering just how powerful having a 20 or a 21 in an attribute is vs an 18. In other words, is it worth it to be a human over a beastman or a demon? Another question I have is I was wondering if there's information on all the different racial abilities because it would help out a lot for what race I'll end up picking.

      posted in Questions & Answers
      Razuqze
      Razuqze