@deity said in Feature Spotlight #5 - Character Creation, Attributes And Resting:
why did you go for only perception instead of having a wistom stat? was it that accuracy is much stronger of a thing to have compared to other stats?
If you're talking Wisdom in the D&D sense, Perception becomes a better name for it too if you cut off the role-playing side of it
@kralith said in Feature Spotlight #5 - Character Creation, Attributes And Resting:
Or better asked, is it counting as Resting, if you are in a Tavern or Friends Mansion or at a Fire and do some Social Roleplaying?
Hmm, I don't really get the question. Resting is specific mechanic involving re-assigning your attribute points, choosing what spells to memorize, and recovering your health. If you want to roleplay before or after doing it... Why not?
@vengu said in Feature Spotlight #5 - Character Creation, Attributes And Resting:
Is it possible to go beyond the attribute caps through the talent tree?
It is, but the maximum an attribute can reach is 25, be it all Natural Score (base stats + talents) or thanks to temporary modifiers.
@logain said in Feature Spotlight #5 - Character Creation, Attributes And Resting:
What does it take to 'set up a temporary campfire' and how fast does that work?
We haven't defined that exactly yet - but it takes a while, both to gather the resources and to craft what's needed... It's not something you're meant to do every day :slight_smile:
@esher said in Feature Spotlight #5 - Character Creation, Attributes And Resting:
Can't wait for the next spotlight I suppose Demons and Beastmen have less Creation Points due to their affinity with an attribut ?
Indeed!
@lovechildbell said in Feature Spotlight #5 - Character Creation, Attributes And Resting:
kinda a shame to see that humans are a generic jack of all trades
Attribute-wise, perhaps, but don't forget that Humans have access to technology - which impacts building, crafting and combat as well. That's something other races don't have an it's a huge characterization points :slight_smile:
@vvolfsong said in Feature Spotlight #5 - Character Creation, Attributes And Resting:
With intelligence being important for every class, starting with -2 is a pretty big deal that will cost you points. Other races can afford to ignore their negative modifiers if they make a character that plays to their strengths, but that won't really be an option for Udoadra. Their -2 will feel like a tax penalty that you're forced to deal with. Not to mention it labels them as a "dumb" race, which if seldom fun for the player.
Urgh, I just realized a bit of text went missing from the article (even tho it was explained in the example) - I just fixed it.
The table you're referring to shows cap variations, not bonuses/maluses. It means Udoadra can get their INT up to 16 instead of 18, they don't start with -2!
@vvolfsong said in Feature Spotlight #5 - Character Creation, Attributes And Resting:
Based of the descriptions for the stats, I would assume that charisma synergizes with intelligence for combat purposes (psychic damage)?
No, the assumption is quite wrong, sorry. Charisma serves a very different purpose from Intelligence, and we don't expect players to generally raise one if they raise the other.
@vvolfsong said in Feature Spotlight #5 - Character Creation, Attributes And Resting:
And finally, it makes no sense to me that Chadra gets a -1 while Udoadra gets a -1 and a -2 when they have the same number of positive modifiers. What was your process for deciding the modifiers for each race?
The table (and the article) was focused on attributes, but there's more than that to a race. Beastmen for instance can turn into their Primal Form, through which they gain unique modifiers and abilities - and that changes by family... so if you see one race having worst cap modifiers, it means they have advantages elsewhere