Fixed in version a212
Best posts made by Prometheus
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Server Save Fail - August 16, 2024 (Aerhen 21-Hour Rollback)
Hi all,
yesterday at 4pm UTC a bug occurred in the world of Aerhen that caused all Aerhen world saves made after that time to be corrupted. By world saves we mean everything player-made that's in the game world, most notably cities and land parcels. Note: banks are not actually part of the world, they have been saved correctly.
The saves were created on time and looked correct on the surface, so we didn't receive any alert from our monitoring systems and only found out a couple hours ago.
The bug that caused this, which was on an engine level, has been identified and fixed.
After careful consideration, we decided not to rollback everything (i.e. all player characters and Terra) by 21 hours, but only the world of Aerhen itself, to minimize progress losses.
If you've incurred notable losses in building your city or home, please tag a Game Master on Discord and they will help you rebuild. If you've incurred notable item losses (this can happen if for example you moved all your bank into your home in the last 24 hours), please also reach out to Game Masters. We'll intervene personally crossing player character backups and world backups to restore your items.
Do note that this is an extremely time-consuming process for us. If you've dropped an Orb yesterday night and put it in a chest, please don't call for Game Masters, as we physically don't have time to intervene to restore a single item.
We hope in your understanding.
The Dynamight Studios Team
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RE: Not able to start the game.
Win7 compatibility issues fixed in Dec 1st patch
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RE: Now thats a lot of wolves.
There was a bug in some monsters spawners generating 2x, 3x or even 4x the correct amount of creatures. It's been fixed during the course of the playtest
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RE: Fighting spiders in creeping woods
@Silkenverse were other players with you having the same issue? This sounds more like a connectivity issue rather than something related to that monster specifically.
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RE: Not unlocking all creature data at 100% knowledge
@Roccandil said in Not unlocking all creature data at 100% knowledge:
Noticed that even when I finish getting knowledge on a creature, some data is still hidden. Is that intended?
Nope, it's a bug, thanks for reporting
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RE: [FRAC-1782] Frost Blast with faulty AOE damage
Hi @Silynx, we couldn't reproduce this, are you sure the other creatures caught by the AOE didn't just resist the damage? (if so, a "resist" message pops up on top of them). How many times did this happen to you?
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RE: [FRAC-1788] Can't set permissions for chests
@Absolit @Ambush fixed in a220h, although some of the items made before the patch from blueprints placed by co-owner may have become completely unusable by the claim owner. We'll try to get them fixed retroactively in the next server patch, apologies for the issue.
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RE: [A2.2.0] Starter Town - Enchanting Table not usable
Correct, you can no longer open it at all now
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RE: Attack animation lockup
Hi @Nephandi01, could you elaborate a little on this? With what weapon/spells were you fighting them? Were you alone or in a group?
I've just tested them both but they seem to work fine...
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RE: Passive Wisps
@Huntsmaster was this happening on a specific day only or all the time? Is it only with wisps?
@KairosVal please open a new thread for questions/discussions in the proper sections, the bug report section is only for... bug reports! Thanks!
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RE: Tutorial quest "The Adventure Begins" - incorrect quest info text
Hi, could you send me your Player.log file while you are playing with the issue?
It's located here:
Users\YourUser\AppData\LocalLow\Dynamight Studios Srl\Fractured
You can send it to support@dymstudios.com or upload it to https://pastebin.com/ and drop the link here. Thank you!
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RE: Vanishing Roads
Hi @islesofurth, this is due to cities not being implemented yet, so their pre-defined paved roads are missing too. Will be correct in alpha 2 - test 3