Are there any plans to introduce skills that require heavy armor to use?
Best posts made by Nekrage
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Heavy armor specific skills?
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RE: Support/Healer type builds
@Freas Nerf bandages to the ground, increase the duration of fights(already confirmed to be in the works). Healers are now VERY important.
Resolved.
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RE: Heavy armor specific skills?
@Razvan I really think skills that reflect damage, immortality for a few seconds, chain pulls(think hook shot), aoe pull ins ot setup kills. Things like these should be unique to heavy armor in order to justify being a target for enemy players and helping to setup kills.
Without a unique set of abilities I think that heavy armor does very little to standout from the rest. Taking reduced damage is not enough to consider it a different play style.
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RE: Skill Ideas
Chains of Tartaros: Chains erupt from your body grabbing the 5 closest targets, pulling them towards you. Targets are stunned for 2 seconds. Heavy Armor required.
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Incorrect Dynamight Tokens
I noticed the Dynamight Tokens in the store are incorrect on my account.
I wanted to ask the community if you guys are seeing the same thing.
The tokens from the Foundation ranks + the pack both seem to be missing.
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RE: Nekrage's Community Award Program!
@Specter said in Nekrage's Community Award Program!:
@Nekrage That's a really nice idea and very generous of you. Thank you. I can pin this thread for you if you like.
That would be awesome! Thanks for the support!
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RE: Question about new templates for wiki
Always nice to see some extra work going into adding to our community! Nicely done!
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RE: Have one more question.
@PeachMcD said in Have one more question.:
Good question @RetroPacman! The Fractured universe is planned to be YUUUUGE. The map we're playing in for the alpha is one continent of several on one of 3 planets. There are also asteroidal events being discussed.
There may well be 'easter eggs' for the true completist. But wherever there's an easter egg, there's probably gonna also be a video someone has made to tell the content-creator's loyal subscribers how to find & exploit it. Amiright, @Nekrage?
Ohh heck ya! Always looking for that interesting content to make videos on in Fractured.
BRING ON THE NEXT TEST!
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RE: Nekrage's Community Award Program!
@Silynx said in Nekrage's Community Award Program!:
Hey @Nekrage I indeed woke up to an email with a dynamight gift from you. Thanks!
Awesome! Congrats!
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RE: Nekrage's Community Award Program!
@PeachMcD said in Nekrage's Community Award Program!:
hmmmm....
this @Nekrage person runs a guild dedicated to EVIL and yet...
their recruiting thread is full of the GOOD & HELPFUL deeds done by their guild in other games and...
now they have a generous prize for CONTRIBUTIONS made to the game???methinks their alignment is in jeopardy!!
I just love all my Fractured players
@Dordolio said in Nekrage's Community Award Program!:
@PeachMcD its simple. first feed them, then eat them.
He's on to us.
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RE: Ok, Bought the game after a 2 min video on youtube; was it the right choice?
While I am glad to see you supporting the game, this will be a long development process.
I hope you are willing to be in it for the long haul!
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RE: Nekrage's Community Award Program!
Our next winner is @Freas for his awesome contributions to the community with his Giveaway and your focus on the PvP in Fractured! Keep being awesome!
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RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!
I have tested many MMOs recently and there are quite a few that have players killing themselves just to teleport back to town. This needs to be avoided at ALL costs.
Travel time and death need to be REAL things in Fractured.
You should be penalized SEVERELY for your mistakes.
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RE: The Potential City Problem.
@Roccandil said in The Potential City Problem.:
Buying the non-city resources they need will probably be easier than multi-accounting, since the developers have indicated it will be hard for players to maintain one city with all their available time (much less split their time between multiple cities).
We are not talking about managing cities, just being a citizen in multiple cities to obtain ALL resources.
There needs to be a way to obtain the resources BY FORCE without being a citizen.
@Roccandil said in The Potential City Problem.:
At that, I believe players -will- be able to multi-city with multiple toons on the same account: at least one city per planet, so depending on the reliability and expense of portal trade, playing a toon on each planet may be easier, cheaper, and more rewarding than multi-accounting.
And that's a problem in its self. You HAVE to play multiple characters due to the "meta".
You be the most efficient you MUST have multiple characters. I personally think the multiple characters thing shouldn't even be permitted. It allows for spying but that's another topic.
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RE: The Potential City Problem.
@Gibbx That's fine and dandy on paper. It won't play out that way when you can simply have 10+ characters located in every city obtaining everything they want.
That literally goes against your trading theory.
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RE: The Potential City Problem.
@Ostaff said in The Potential City Problem.:
So if someone actually wants to have multiple accounts,then they get to buy that many more copies of the game and the devs make that much more money!
So RUIN the integrity of the game for money. That has worked out SUPER well in the past 100+ pay to win MMOs.
This is essentially what you are requesting.
@Ostaff said in The Potential City Problem.:
As for multiple alts.. of course everyone will have multiple alts... that is the whole intention of the game.
Then it seems I am supporting the wrong game. I would love to hear that "alts are the main purpose of Fractured" from Prometheus himself.
@Ostaff said in The Potential City Problem.:
As for your steal and kill, sigh quite literally you are over obsessive with PvP. This game is far more than just PvP.
More roleplaying PvE baby crap we have been seeing non-stop on these forums. Pathetic.
I got this message as SOON as I posted this thread and he was SPOT on.