@Prometheus said in Again with Luck BS...:
Hi @OlivePit, the chance to fail "tragically" (the one that breaks the item) is 7% - even without Luck, it's very low. You should succeed often (66%), fail consuming reagents without breaking the item a few items (100-66-7 = 27%), and destroy the item... well, very very rarely.
If it happened to you so often, it means something is not working correctly, either in the RNG or in the actual probabilities. We'll check it out, sorry for the item loss!
The fact that Luck has an effect on crafting/enchanting is HORRIBLE.
The best option currently: Having an alt character that you log on to pull your mats out of the chest to craft & enchant with, deposit that gear back in the chest, then log on your main to pull that gear out.
Here's the issue with this. Crafting is anything but in-depth with this system. NO ONE will reach out to another player to craft for them.
Make your own character with high luck and do your own crafting. No reason to EVER ask someone who specializes in a craft.
The current "meta" is to have a max charisma character with all charisma talents and enchants to do all of your crafting.
Luck should NEVER impact any form of crafting(or be in the game at all imo).
Luck is a stat that really has no place in the game at all. It is the "black sheep" of all stats.
"Here is your chance to crit but also not because of luck"
"50% chance to hit but not really because you forgot about luck."
"80% chance to resist stun but wait you forgot about luck."
"50% chance to stun this enemy but you forgot about your luck and his luck"
It's a state that throws all the math behind every stat and chance into whack.
No one knows how to calculate it and now one knows how it really works.
Remove Luck or at the very least stop making it work for crafting. It only supports using alts to complete all of your crafting and enchanting.