I found this in one of the news articles: "If you engage in the merchant profession, things get even more complex, of course. In Fractured, there is no magical “stash” or “bank” that makes your items easily available everywhere you go. You can earn some warehouse space to store your items in a village, but such space is not free – and even if you unlock it, what you deposit in the village stays in the village. As your character inventory on Fractured is quite limited, you’ll need wagons to move resources – which means animals to drag them, and a proper escort to see that your bounty doesn’t fall to unwanted hands."
How will this work for merchants and players in general? Seems like merchants will need to sell everything from a cart unless houses/stores with storage can be built, and players with limited inventory will have to 'live off the land'. Other articles seem to be at odds with this - at least in the early stages until gear and skill can be improved so that a player doesn't stay in a town. While I can see not having access to bank slots from everywhere, it seems that crafting or selling will need to take place quickly after obtaining resources, lest a thief or gang plunder all your hard work (they get a justice hit, but your resources are still gone). Same for PVP - will you need to be selective in looting because there isn't room to loot everything?
Maybe the ability to craft bigger bags or buy additional storage in a village will help. Also the ability to convert resources to currency would help - have a local village bank to put currency in so that you don't have to travel with all of it, and risk losing it all if killed and looted. Am interested in knowing more about how inventory and storage will work